forked from teamnwah/openmw-tes3coop
25 lines
No EOL
1.6 KiB
TeX
25 lines
No EOL
1.6 KiB
TeX
\section{OpenCS starting dialog}
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\subsection{Introduction}
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The great day has come. Today, you shall open \OCS{} application. And when you do this, you shall see our starting dialog window that holds three buttons
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that can bring both pain and happiness. So just do this, please.
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\subsection{Basics}
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Back to the manual? Great! As you can see, the starting window holds just three buttons. Since you are already familiar with our files system, they come
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to you with no surprise.\\
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First, there is a \textbf{Create A New Game} button. Clearly, you should press it when you want to create a game file. Than, what \textbf{Create A New Addon} button do?
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Yes! You are right! This button will create any addon content file (and new project file associated with it)! Wonderful! And what the last remaining button do? \textbf{Edit A Content File}? Well, it comes with no surprise that this should be used when you need to alter existing content file, either a game or addon.\\
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\paragraph{Selecting Files}
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As We wrote earlier,
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\subsection{Advanced}
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If you are paying attention, you noticed any extra icon with wrench. This one will open small settings window. Options here are few, and easy to list.
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\begin{description}
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\item {Window Size} is needed to configure initial window size of the starting window.
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\item {Display format} can be used to configure behavior of the \OCS{} itself, however only in the limited degree. You can decide if you want \OCS{} to display icon, text or both in some columns of tables.
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\end{description}
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%TODO configuration
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And that would be it. There is no point spending more time here. We should go forward now. |