openmw-tes3coop/apps/openmw/mwmechanics/aicombat.hpp
2014-01-17 20:33:49 +02:00

50 lines
1.2 KiB
C++

#ifndef GAME_MWMECHANICS_AICOMBAT_H
#define GAME_MWMECHANICS_AICOMBAT_H
#include "aipackage.hpp"
#include "pathfinding.hpp"
#include "movement.hpp"
#include "../mwbase/world.hpp"
namespace MWMechanics
{
class AiCombat : public AiPackage
{
public:
AiCombat(const MWWorld::Ptr& actor);
virtual AiCombat *clone() const;
virtual bool execute (const MWWorld::Ptr& actor,float duration);
///< \return Package completed?
virtual int getTypeId() const;
virtual unsigned int getPriority() const;
const std::string &getTargetId() const;
private:
PathFinder mPathFinder;
//controls duration of the actual strike
float mTimerAttack;
float mTimerReact;
//controls duration of the sideway & forward moves
//when mCombatMove is true
float mTimerCombatMove;
bool mReadyToAttack, mStrike;
bool mCloseUp;
bool mCombatMove;
MWMechanics::Movement mMovement;
MWWorld::Ptr mTarget;
void buildNewPath(const MWWorld::Ptr& actor);
};
}
#endif