openmw-tes3coop/apps/openmw-mp/Dialogue.cpp
Koncord 2d0840cb3a [General] Modernize Script API
This commit changes the style of tes3mp serverside scripting mods. Short list of changes:
* Break compatibility with old server mods
* OOP style lua API
* Basic dependency checker, allowing the installation of multiple server mods without changing configs
* Remove support for C++ plugins
* Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2);
* Support GCC, Clang and MSVC compilers
* New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR";
* New entity "Command controller" for registering new chat commands;
* New Event system
* Simplified Timer API
* All Lua mods now run in their own environments
* Add global namespace - Data that can be used for communicating between mods
* Player and Actor inherit base class NetActor
2017-08-28 00:15:56 +08:00

62 lines
1.2 KiB
C++

//
// Created by koncord on 15.08.17.
//
#include "Dialogue.hpp"
#include <components/openmw-mp/NetworkMessages.hpp>
#include "Script/LuaState.hpp"
#include "Player.hpp"
#include "Networking.hpp"
void Dialogue::Init(LuaState &lua)
{
lua.getState()->new_usertype<Dialogue>("Dialogue",
"addTopic", &Dialogue::addTopic,
"getTopicId", &Dialogue::getTopicId,
"getChanges", &Dialogue::getChanges,
"reset", &Dialogue::reset);
}
Dialogue::Dialogue(Player *player) : player(player), changed(false)
{
}
void Dialogue::reset()
{
player->topicChanges.topics.clear();
}
void Dialogue::update()
{
if (!changed)
return;
changed = false;
auto packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_TOPIC);
packet->setPlayer(player);
packet->Send(/*toOthers*/ false);
}
void Dialogue::addTopic(const std::string &topicId)
{
if (!changed)
reset();
changed = true;
player->topicChanges.topics.push_back({topicId});
}
std::string Dialogue::getTopicId(unsigned int i) const
{
return player->topicChanges.topics.at(i).topicId;
}
unsigned int Dialogue::getChanges() const
{
return player->topicChanges.count;
}