forked from teamnwah/openmw-tes3coop
2d0840cb3a
This commit changes the style of tes3mp serverside scripting mods. Short list of changes: * Break compatibility with old server mods * OOP style lua API * Basic dependency checker, allowing the installation of multiple server mods without changing configs * Remove support for C++ plugins * Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2); * Support GCC, Clang and MSVC compilers * New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR"; * New entity "Command controller" for registering new chat commands; * New Event system * Simplified Timer API * All Lua mods now run in their own environments * Add global namespace - Data that can be used for communicating between mods * Player and Actor inherit base class NetActor
23 lines
668 B
C++
23 lines
668 B
C++
#ifndef OPENMW_ACTORPROCESSOR_HPP
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#define OPENMW_ACTORPROCESSOR_HPP
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#include <components/openmw-mp/Base/BasePacketProcessor.hpp>
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#include <components/openmw-mp/Packets/BasePacket.hpp>
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#include <components/openmw-mp/Packets/Actor/ActorPacket.hpp>
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include "Players.hpp"
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namespace mwmp
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{
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class ActorProcessor : public BasePacketProcessor<ActorProcessor>
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{
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public:
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virtual void Do(ActorPacket &packet, std::shared_ptr<Player> player, BaseActorList &actorList);
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static bool Process(RakNet::Packet &packet, BaseActorList &actorList) noexcept;
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};
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}
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#endif //OPENMW_ACTORPROCESSOR_HPP
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