forked from teamnwah/openmw-tes3coop
8df08c7d10
Players can no longer unilaterally use items on themselves in their inventory. When they try to use an item, they send a PlayerItemUse packet to the server with the item's details. A serverside script can then check the item and either send the packet back to make the item use go through or drop it.
196 lines
8.5 KiB
CMake
196 lines
8.5 KiB
CMake
project(tes3mp-server)
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if(UNIX) #temporarily disabled for non-unix
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if(NOT (${CMAKE_CXX_COMPILER} MATCHES "aarch64" OR ${CMAKE_CXX_COMPILER} MATCHES "arm")) #temporarily disabled for arm
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find_package(CallFF REQUIRED)
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include_directories(${CallFF_INCLUDES})
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endif(NOT (${CMAKE_CXX_COMPILER} MATCHES "aarch64" OR ${CMAKE_CXX_COMPILER} MATCHES "arm"))
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endif(UNIX)
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option(ENABLE_BREAKPAD "Enable Google Breakpad for Crash reporting" OFF)
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if(ENABLE_BREAKPAD)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DENABLE_BREAKPAD")
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if (UNIX)
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set(Breakpad_Headers "${CMAKE_SOURCE_DIR}/extern/breakpad/src/client/linux")
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set(Breakpad_Library "${CMAKE_SOURCE_DIR}/extern/breakpad/src/client/linux/libbreakpad_client.a")
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elseif(WIN32)
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set(Breakpad_Headers "${CMAKE_SOURCE_DIR}/extern/breakpad/src/client/windows")
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set(Breakpad_Library "-lbreakpad_client")
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endif (UNIX)
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include_directories(${CMAKE_SOURCE_DIR}/extern/breakpad/src ${Breakpad_Headers})
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endif(ENABLE_BREAKPAD)
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option(BUILD_WITH_LUA "Enable Lua language" ON)
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if(BUILD_WITH_LUA)
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find_package(LuaJit REQUIRED)
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MESSAGE(STATUS "Found LuaJit_LIBRARIES: ${LuaJit_LIBRARIES}")
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MESSAGE(STATUS "Found LuaJit_INCLUDE_DIRS: ${LuaJit_INCLUDE_DIRS}")
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set(LuaScript_Sources
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Script/LangLua/LangLua.cpp
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Script/LangLua/LuaFunc.cpp)
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set(LuaScript_Headers ${LUA_INCLUDE_DIR} ${CMAKE_SOURCE_DIR}/extern/LuaBridge ${CMAKE_SOURCE_DIR}/extern/LuaBridge/detail
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Script/LangLua/LangLua.hpp)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DENABLE_LUA")
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include_directories(${LuaJit_INCLUDE_DIRS} ${CMAKE_SOURCE_DIR}/extern/LuaBridge)
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endif(BUILD_WITH_LUA)
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set(NativeScript_Sources
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Script/LangNative/LangNative.cpp
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)
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set(NativeScript_Headers
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Script/LangNative/LangNative.hpp
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)
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# local files
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set(SERVER
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main.cpp
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Player.cpp
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Networking.cpp
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MasterClient.cpp
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Cell.cpp
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CellController.cpp
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Utils.cpp
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Script/Script.cpp Script/ScriptFunction.cpp
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Script/ScriptFunctions.cpp
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Script/Functions/Actors.cpp Script/Functions/Objects.cpp Script/Functions/Miscellaneous.cpp
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Script/Functions/Worldstate.cpp
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Script/Functions/Books.cpp Script/Functions/Cells.cpp Script/Functions/CharClass.cpp
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Script/Functions/Chat.cpp Script/Functions/Dialogue.cpp Script/Functions/Factions.cpp
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Script/Functions/GUI.cpp Script/Functions/Items.cpp Script/Functions/Mechanics.cpp
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Script/Functions/Positions.cpp Script/Functions/Quests.cpp Script/Functions/RecordsDynamic.cpp
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Script/Functions/Server.cpp Script/Functions/Settings.cpp Script/Functions/Shapeshift.cpp
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Script/Functions/Spells.cpp Script/Functions/Stats.cpp Script/Functions/Timer.cpp
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Script/API/TimerAPI.cpp Script/API/PublicFnAPI.cpp
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${LuaScript_Sources}
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${NativeScript_Sources}
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)
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set(SERVER_HEADER
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Script/Types.hpp Script/Script.hpp Script/SystemInterface.hpp
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Script/ScriptFunction.hpp Script/Platform.hpp Script/Language.hpp
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Script/ScriptFunctions.hpp Script/API/TimerAPI.hpp Script/API/PublicFnAPI.hpp
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${LuaScript_Headers}
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${NativeScript_Headers}
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${CallFF_INCLUDES}
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)
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source_group(tes3mp-server FILES ${SERVER} ${SERVER_HEADER})
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set(PROCESSORS_ACTOR
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processors/actor/ProcessorActorAI.hpp processors/actor/ProcessorActorAnimFlags.hpp
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processors/actor/ProcessorActorAnimPlay.hpp processors/actor/ProcessorActorAttack.hpp
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processors/actor/ProcessorActorCellChange.hpp processors/actor/ProcessorActorDeath.hpp
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processors/actor/ProcessorActorEquipment.hpp processors/actor/ProcessorActorInteraction.hpp
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processors/actor/ProcessorActorList.hpp processors/actor/ProcessorActorPosition.hpp
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processors/actor/ProcessorActorSpeech.hpp processors/actor/ProcessorActorStatsDynamic.hpp
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processors/actor/ProcessorActorTest.hpp
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)
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source_group(tes3mp-server\\processors\\actor FILES ${PROCESSORS_ACTOR})
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set(PROCESSORS_PLAYER
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processors/player/ProcessorChatMsg.hpp processors/player/ProcessorGUIMessageBox.hpp
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processors/player/ProcessorPlayerAnimFlags.hpp processors/player/ProcessorPlayerAnimPlay.hpp
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processors/player/ProcessorPlayerAttack.hpp processors/player/ProcessorPlayerAttribute.hpp
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processors/player/ProcessorPlayerBook.hpp processors/player/ProcessorPlayerBounty.hpp
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processors/player/ProcessorPlayerCellChange.hpp processors/player/ProcessorPlayerCellState.hpp
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processors/player/ProcessorPlayerCharClass.hpp processors/player/ProcessorPlayerCharGen.hpp
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processors/player/ProcessorPlayerDeath.hpp processors/player/ProcessorPlayerDisposition.hpp
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processors/player/ProcessorPlayerEquipment.hpp processors/player/ProcessorPlayerFaction.hpp
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processors/player/ProcessorPlayerInput.hpp processors/player/ProcessorPlayerInventory.hpp
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processors/player/ProcessorPlayerItemUse.hpp processors/player/ProcessorPlayerJournal.hpp
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processors/player/ProcessorWorldKillCount.hpp processors/player/ProcessorPlayerLevel.hpp
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processors/player/ProcessorPlayerMiscellaneous.hpp processors/player/ProcessorPlayerPosition.hpp
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processors/player/ProcessorPlayerQuickKeys.hpp processors/player/ProcessorPlayerRest.hpp
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processors/player/ProcessorPlayerResurrect.hpp processors/player/ProcessorPlayerShapeshift.hpp
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processors/player/ProcessorPlayerSkill.hpp processors/player/ProcessorPlayerSpeech.hpp
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processors/player/ProcessorPlayerSpellbook.hpp processors/player/ProcessorPlayerStatsDynamic.hpp
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processors/player/ProcessorPlayerTopic.hpp
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)
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source_group(tes3mp-server\\processors\\player FILES ${PROCESSORS_PLAYER})
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set(PROCESSORS_OBJECT
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processors/object/ProcessorContainer.hpp processors/object/ProcessorDoorState.hpp
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processors/object/ProcessorMusicPlay.hpp processors/object/ProcessorObjectActivate.hpp
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processors/object/ProcessorObjectAnimPlay.hpp processors/object/ProcessorObjectDelete.hpp
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processors/object/ProcessorObjectLock.hpp processors/object/ProcessorObjectMove.hpp
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processors/object/ProcessorObjectPlace.hpp processors/object/ProcessorObjectRotate.hpp
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processors/object/ProcessorObjectScale.hpp processors/object/ProcessorObjectSpawn.hpp
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processors/object/ProcessorObjectState.hpp processors/object/ProcessorObjectTrap.hpp
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processors/object/ProcessorScriptLocalShort.hpp processors/object/ProcessorScriptLocalFloat.hpp
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processors/object/ProcessorScriptMemberShort.hpp processors/object/ProcessorScriptMemberFloat.hpp
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processors/object/ProcessorScriptGlobalShort.hpp processors/object/ProcessorScriptGlobalFloat.hpp
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processors/object/ProcessorVideoPlay.hpp
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)
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source_group(tes3mp-server\\processors\\object FILES ${PROCESSORS_OBJECT})
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set(PROCESSORS_WORLDSTATE
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processors/worldstate/ProcessorRecordDynamic.hpp processors/worldstate/ProcessorWorldMap.hpp
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processors/worldstate/ProcessorWorldWeather.hpp
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)
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source_group(tes3mp-server\\processors\\worldstate FILES ${PROCESSORS_WORLDSTATE})
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set(PROCESSORS
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processors/ProcessorInitializer.cpp
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processors/PlayerProcessor.cpp
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processors/ActorProcessor.cpp
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processors/ObjectProcessor.cpp
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processors/WorldstateProcessor.cpp
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)
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source_group(tes3mp-server\\processors FILES ${PROCESSORS})
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include_directories("./")
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# Main executable
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add_executable(tes3mp-server
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${SERVER} ${SERVER_HEADER}
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${PROCESSORS_ACTOR} ${PROCESSORS_PLAYER} ${PROCESSORS_OBJECT} ${PROCESSORS_WORLDSTATE} ${PROCESSORS}
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${APPLE_BUNDLE_RESOURCES}
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)
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add_definitions(-std=gnu++14 -Wno-ignored-qualifiers)
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target_link_libraries(tes3mp-server
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#${Boost_SYSTEM_LIBRARY}
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#${Boost_THREAD_LIBRARY}
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#${Boost_FILESYSTEM_LIBRARY}
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#${Boost_PROGRAM_OPTIONS_LIBRARY}
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${RakNet_LIBRARY}
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components
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${LuaJit_LIBRARIES}
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${Breakpad_Library}
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${CallFF_LIBRARY}
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)
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if (UNIX)
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target_link_libraries(tes3mp-server dl)
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# Fix for not visible pthreads functions for linker with glibc 2.15
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if(NOT APPLE)
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target_link_libraries(tes3mp-server ${CMAKE_THREAD_LIBS_INIT})
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endif(NOT APPLE)
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endif(UNIX)
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if (BUILD_WITH_CODE_COVERAGE)
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add_definitions (--coverage)
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target_link_libraries(tes3mp-server gcov)
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endif()
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if (MSVC)
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# Debug version needs increased number of sections beyond 2^16
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if (CMAKE_CL_64)
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set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /bigobj")
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endif (CMAKE_CL_64)
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add_definitions("-D_USE_MATH_DEFINES")
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endif (MSVC)
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