openmw-tes3coop/apps/openmw
scrawl 4983d08fe4 Fix a problem with statics disappearing sometimes on the map
Ogre::StaticGeometry doesn't seem to like materials being changed at runtime. It stores raw pointers to Ogre::Technique objects also, which conflicts with shiny's way of managing "unloaded" materials as having zero techniques. If a static geometry object is baked from an unloaded material, it won't find any techniques to use and can't render. By moving the unload call afterwards, it will be detected as in use by a renderable and won't be unloaded. Ideally this needs fixing of Ogre::StaticGeometry to not hold on to Technique objects (they also currently need to be rebuilt whenever user settings are changed, which also causes "unloading" of materials)
2013-05-18 22:55:30 +02:00
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mwbase Bugfix #778 2013-05-16 13:35:28 +02:00
mwclass Fix not being able to equip arrows/bolts 2013-05-17 14:11:19 +02:00
mwdialogue Added new game button 2013-05-15 17:54:18 +02:00
mwgui Fix containers showing random items from my commit earlier 2013-05-17 14:11:02 +02:00
mwinput Merge remote-tracking branch 'zini/master' into animations 2013-05-15 16:34:51 -07:00
mwmechanics Play the left-arm torch animation when it's equipped 2013-05-17 06:21:59 -07:00
mwrender Fix a problem with statics disappearing sometimes on the map 2013-05-18 22:55:30 +02:00
mwscript Merge remote-tracking branch 'scrawl/master' 2013-05-15 22:43:00 +02:00
mwsound Added new game button 2013-05-15 17:54:18 +02:00
mwworld Fix a new game crash, reset camera 2013-05-17 22:53:43 +02:00
CMakeLists.txt Container UI rewrite 2013-05-11 18:38:27 +02:00
config.hpp.cmake another minor correction (fixing the previous one) 2011-07-08 16:16:06 +02:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Some fixes 2013-05-15 22:38:53 +02:00
engine.hpp Load fallback archives listed in openmw.cfg at startup 2013-03-09 21:14:11 +01:00
main.cpp Some fixes 2013-05-15 22:38:53 +02:00