openmw-tes3coop/apps/openmw-mp/processors/actor/ProcessorActorStatsDynamic.hpp

30 lines
889 B
C++

#ifndef OPENMW_PROCESSORACTORSTATSDYNAMIC_HPP
#define OPENMW_PROCESSORACTORSTATSDYNAMIC_HPP
#include "apps/openmw-mp/ActorProcessor.hpp"
namespace mwmp
{
class ProcessorActorStatsDynamic : public ActorProcessor
{
public:
ProcessorActorStatsDynamic()
{
BPP_INIT(ID_ACTOR_STATS_DYNAMIC)
}
void Do(ActorPacket &packet, Player &player, BaseActorList &actorList) override
{
// Send only to players who have the cell loaded
Cell *serverCell = CellController::get()->getCell(&actorList.cell);
if (serverCell != nullptr && *serverCell->getAuthority() == actorList.guid)
{
serverCell->readActorList(packetID, &actorList);
serverCell->sendToLoaded(&packet, &actorList);
}
}
};
}
#endif //OPENMW_PROCESSORACTORSTATSDYNAMIC_HPP