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mwbase
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Fix on touch area effect spells (Fixes #2233)
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2014-12-28 01:51:12 +01:00 |
mwclass
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Potential fix for thrown weapons being regarded as broken
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2015-01-04 19:20:30 +01:00 |
mwdialogue
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Function_CreatureTargetted should return '2' for werewolfs
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2014-12-24 15:45:12 +01:00 |
mwgui
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Allow separate summoned creature instances for each spell ID (Fixes #2194)
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2015-01-06 16:11:05 +01:00 |
mwinput
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Implement weapon/spell cycling hotkeys (Fixes #1024)
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2014-12-15 16:23:08 +01:00 |
mwmechanics
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Reduce default pathing arrival tolerance to 32 units (Fixes #1605)
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2015-01-07 02:34:28 +01:00 |
mwrender
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Thrown weapon fix (Fixes #2248)
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2015-01-04 19:20:24 +01:00 |
mwscript
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Merge remote-tracking branch 'upstream/master'
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2014-12-30 23:01:45 +01:00 |
mwsound
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Add vanilla-compatible range limiting for playloopsound (Fixes #244, Fixes #1342)
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2014-12-08 23:58:20 +01:00 |
mwstate
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Store camera first person state in savegame (Fixes #2255)
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2015-01-07 02:34:24 +01:00 |
mwworld
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Store camera first person state in savegame (Fixes #2255)
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2015-01-07 02:34:24 +01:00 |
android_main.c
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fixe all code v 2
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2014-08-06 00:46:21 +04:00 |
CMakeLists.txt
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Allow separate summoned creature instances for each spell ID (Fixes #2194)
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2015-01-06 16:11:05 +01:00 |
crashcatcher.cpp
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make it C98 compat
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2014-12-23 17:13:11 +01:00 |
doc.hpp
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first set of additional doxygen comments
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2010-09-25 15:03:53 +02:00 |
engine.cpp
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Fix crash on exit if the window wasn't created (Fixes #2249)
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2015-01-04 19:23:31 +01:00 |
engine.hpp
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Add --script-all-dialogue switch to compile all dialogue scripts (Fixes #1659)
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2014-12-13 02:51:18 +01:00 |
main.cpp
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Add --script-all-dialogue switch to compile all dialogue scripts (Fixes #1659)
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2014-12-13 02:51:18 +01:00 |