openmw-tes3coop/apps/openmw/mwgui/spellwindow.hpp
scrawl 79237d16a7 Refactor spell window to use model/view and remove duplicated code in QuickKeysMenu
This should also improve window resizing performance, the widgets are now just resized instead of recreated.
2014-12-15 13:28:03 +01:00

43 lines
974 B
C++

#ifndef MWGUI_SPELLWINDOW_H
#define MWGUI_SPELLWINDOW_H
#include "windowpinnablebase.hpp"
#include "../mwworld/ptr.hpp"
#include "spellmodel.hpp"
namespace MWGui
{
class SpellIcons;
class SpellView;
class SpellWindow : public WindowPinnableBase, public NoDrop
{
public:
SpellWindow(DragAndDrop* drag);
virtual ~SpellWindow();
void updateSpells();
void onFrame(float dt) { NoDrop::onFrame(dt); }
protected:
MyGUI::Widget* mEffectBox;
std::string mSpellToDelete;
void onEnchantedItemSelected(MWWorld::Ptr item, bool alreadyEquipped);
void onSpellSelected(const std::string& spellId);
void onModelIndexSelected(SpellModel::ModelIndex index);
void onDeleteSpellAccept();
virtual void onPinToggled();
virtual void onTitleDoubleClicked();
virtual void open();
SpellView* mSpellView;
SpellIcons* mSpellIcons;
};
}
#endif