openmw-tes3coop/components/openmw-mp/Packets/World/PacketScriptLocalFloat.cpp
2017-05-24 22:09:35 +03:00

47 lines
1.2 KiB
C++

#include <components/openmw-mp/NetworkMessages.hpp>
#include "PacketScriptLocalFloat.hpp"
using namespace mwmp;
PacketScriptLocalFloat::PacketScriptLocalFloat(RakNet::RakPeerInterface *peer) : WorldPacket(peer)
{
packetID = ID_SCRIPT_LOCAL_FLOAT;
}
void PacketScriptLocalFloat::Packet(RakNet::BitStream *bs, bool send)
{
WorldPacket::Packet(bs, send);
if (send)
event->worldObjectCount = (unsigned int)(event->worldObjects.size());
else
event->worldObjects.clear();
RW(event->worldObjectCount, send);
RW(event->cell.mData.mFlags, send);
RW(event->cell.mData.mX, send);
RW(event->cell.mData.mY, send);
RW(event->cell.mName, send);
WorldObject worldObject;
for (unsigned int i = 0; i < event->worldObjectCount; i++)
{
if (send)
{
worldObject = event->worldObjects.at(i);
}
RW(worldObject.refId, send);
RW(worldObject.refNumIndex, send);
RW(worldObject.mpNum, send);
RW(worldObject.index, send);
RW(worldObject.floatVal, send);
if (!send)
{
event->worldObjects.push_back(worldObject);
}
}
}