forked from teamnwah/openmw-tes3coop
24 lines
386 B
C++
24 lines
386 B
C++
#ifndef GAME_MWRENDER_PLAYER_H
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#define GAME_MWRENDER_PLAYER_H
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namespace Ogre
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{
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class Camera;
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}
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namespace MWRender
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{
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/// \brief Player character rendering and camera control
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class Player
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{
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Ogre::Camera *mCamera;
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public:
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Player (Ogre::Camera *camera);
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Ogre::Camera *getCamera() { return mCamera; }
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};
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}
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#endif
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