openmw-tes3coop/components/openmw-mp/Base/BaseStructs.hpp

60 lines
970 B
C++

#ifndef OPENMW_BASESTRUCTS_HPP
#define OPENMW_BASESTRUCTS_HPP
#include <components/esm/statstate.hpp>
#include <RakNetTypes.h>
namespace mwmp
{
struct Target
{
std::string refId;
int refNumIndex;
int mpNum;
RakNet::RakNetGUID guid;
};
class Attack
{
public:
Target target;
char type; // 0 - melee, 1 - magic, 2 - throwable
enum TYPE
{
MELEE = 0,
MAGIC,
THROWABLE
};
std::string spellId; // id of spell (e.g. "fireball")
float damage;
bool success;
bool block;
bool pressed;
bool knockdown;
bool shouldSend;
};
struct Animation
{
std::string groupname;
int mode;
int count;
bool persist;
};
struct SimpleCreatureStats
{
ESM::StatState<float> mDynamic[3];
};
}
#endif //OPENMW_BASESTRUCTS_HPP