openmw-tes3coop/components/openmw-mp/Packets/Player/PacketPlayerInventory.cpp
Koncord 556bf18535 [General] Minor improvements for player packets
Add compression, remove useless loop iterations
2017-06-03 02:23:34 +08:00

43 lines
1 KiB
C++

//
// Created by koncord on 22.10.16.
//
#include <components/openmw-mp/NetworkMessages.hpp>
#include "PacketPlayerInventory.hpp"
using namespace std;
using namespace mwmp;
PacketPlayerInventory::PacketPlayerInventory(RakNet::RakPeerInterface *peer) : PlayerPacket(peer)
{
packetID = ID_PLAYER_INVENTORY;
}
void PacketPlayerInventory::Packet(RakNet::BitStream *bs, bool send)
{
PlayerPacket::Packet(bs, send);
RW(player->inventoryChanges.action, send);
if (send)
player->inventoryChanges.count = (unsigned int) (player->inventoryChanges.items.size());
else
player->inventoryChanges.items.clear();
RW(player->inventoryChanges.count, send);
for (unsigned int i = 0; i < player->inventoryChanges.count; i++)
{
Item item;
if (send)
item = player->inventoryChanges.items.at(i);
RW(item.refId, send, 1);
RW(item.count, send);
RW(item.charge, send);
if (!send)
player->inventoryChanges.items.push_back(item);
}
}