openmw-tes3coop/apps/openmw
2013-01-10 01:46:00 +01:00
..
mwbase Merge remote-tracking branch 'blunted2night/bug_495_v2' 2013-01-09 12:12:41 +01:00
mwclass Cell names localization fix 2012-12-23 23:23:24 +04:00
mwdialogue Merge branch 'master' of git://github.com/zinnschlag/openmw 2013-01-01 22:18:21 +04:00
mwgui Merge remote-tracking branch 'blunted2night/bug_495_v2' 2013-01-09 12:12:41 +01:00
mwinput Merge branch 'master' into videoplayback 2013-01-07 13:25:15 +01:00
mwmechanics Merge branch 'master' of git://github.com/zinnschlag/openmw into HEAD 2013-01-03 02:34:31 +01:00
mwrender Changed light attenuation back to linear in all cases, this seems to be what MW does. 2013-01-09 22:08:42 +01:00
mwscript Merge remote-tracking branch 'scrawl/videoplayback' 2013-01-08 11:17:19 +01:00
mwsound fixed build error with Audiere coded enabled 2013-01-08 09:14:56 -08:00
mwworld Merge remote-tracking branch 'wheybags/master' 2013-01-09 17:01:47 +01:00
CMakeLists.txt Merge branch 'master' into videoplayback 2013-01-07 13:25:15 +01:00
config.hpp.cmake another minor correction (fixing the previous one) 2011-07-08 16:16:06 +02:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Fix selection buffer (i.e. item selection on the inventory character preview) when object shaders were disabled 2013-01-10 01:46:00 +01:00
engine.hpp added option to override the activation distance 2013-01-08 20:00:06 -08:00
main.cpp added option to override the activation distance 2013-01-08 20:00:06 -08:00