forked from teamnwah/openmw-tes3coop
48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
//
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// Created by koncord on 22.10.16.
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//
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include "PacketInventory.hpp"
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using namespace std;
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using namespace mwmp;
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PacketInventory::PacketInventory(RakNet::RakPeerInterface *peer) : PlayerPacket(peer)
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{
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packetID = ID_GAME_INVENTORY;
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}
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void PacketInventory::Packet(RakNet::BitStream *bs, BasePlayer *player, bool send)
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{
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PlayerPacket::Packet(bs, player, send);
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RW(player->inventory.action, send);
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if (!send)
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player->inventory.items.clear();
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else
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player->inventory.count = (unsigned int) (player->inventory.items.size());
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RW(player->inventory.count, send);
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for (unsigned int i = 0; i < player->inventory.count; i++)
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{
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Item item;
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if (send)
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{
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item = player->inventory.items[i];
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RW(item.refid, send);
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RW(item.count, send);
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RW(item.health, send);
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}
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else
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{
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RW(item.refid, send);
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RW(item.count, send);
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RW(item.health, send);
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player->inventory.items.push_back(item);
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}
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}
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}
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