..
.gitignore
directory structure reorganisation (still missing the mangle stuff)
2010-06-25 22:28:59 +02:00
activatoranimation.cpp
Allow loading multiple animation sources
2013-05-07 16:59:32 -07:00
activatoranimation.hpp
Return the movement vector from runAnimation
2013-01-18 16:21:29 -08:00
actors.cpp
Fix crash when disabling objects in a previously loaded cell, then coming back to that cell and leaving again
2013-04-17 17:06:30 +02:00
actors.hpp
Some changes suggested by cppcheck
2013-07-31 18:46:32 +02:00
animation.cpp
Add Ogre::Light objects to the object list
2013-08-06 19:49:01 -07:00
animation.hpp
Use time values for the aniamtion's start, stop, and loop points
2013-07-24 08:38:36 -07:00
camera.cpp
Some changes suggested by cppcheck
2013-07-31 18:46:32 +02:00
camera.hpp
Fix uninitialized AL listener position/orientation when the game is paused during the first frame
2013-07-30 23:24:18 +02:00
cell.hpp
implemented take action
2010-08-07 20:25:17 +02:00
characterpreview.cpp
Some changes suggested by cppcheck
2013-07-31 18:46:32 +02:00
characterpreview.hpp
Fix chargen race menu bug, updating a render target from within MyGUI's ControllerManager update is not a good idea
2013-07-06 17:02:40 +02:00
compositors.cpp
fix triangle / batch counts with compositors
2012-06-22 12:56:04 +02:00
compositors.hpp
fix triangle / batch counts with compositors
2012-06-22 12:56:04 +02:00
creatureanimation.cpp
Allow loading multiple animation sources
2013-05-07 16:59:32 -07:00
creatureanimation.hpp
Return the movement vector from runAnimation
2013-01-18 16:21:29 -08:00
debugging.cpp
Rename MWRender's Player to Camera
2013-04-29 05:50:40 -07:00
debugging.hpp
Rename MWRender's Player to Camera
2013-04-29 05:50:40 -07:00
externalrendering.hpp
added support for out of world rendering
2012-09-14 21:12:16 +02:00
globalmap.cpp
Some changes suggested by cppcheck
2013-07-31 18:46:32 +02:00
globalmap.hpp
transparent overlay
2012-11-04 12:13:04 +01:00
localmap.cpp
Fix a problem with statics disappearing sometimes on the map
2013-05-18 22:55:30 +02:00
localmap.hpp
Cleanup
2013-03-03 19:52:20 +01:00
npcanimation.cpp
Render torches
2013-08-06 19:49:01 -07:00
npcanimation.hpp
Render weapon and shield. Only shield can be seen right now as weapons need to be drawed out.
2013-04-28 11:41:01 +01:00
objects.cpp
Add Ogre::Light objects to the object list
2013-08-06 19:49:01 -07:00
objects.hpp
Some changes suggested by cppcheck
2013-07-31 18:46:32 +02:00
occlusionquery.cpp
Some changes suggested by cppcheck
2013-07-31 18:46:32 +02:00
occlusionquery.hpp
Fix the frame update not getting called on the first frame
2013-05-13 20:08:12 +02:00
refraction.cpp
Cleanup
2013-03-03 19:52:20 +01:00
refraction.hpp
Make sure render textures are inactive when in a cell without water
2013-03-03 15:11:45 +01:00
renderconst.hpp
Fix first person meshes casting shadows
2013-07-14 14:55:07 +02:00
renderinginterface.hpp
rotateObject() added, input system rewritten
2012-08-09 00:15:52 +04:00
renderingmanager.cpp
Fix uninitialized AL listener position/orientation when the game is paused during the first frame
2013-07-30 23:24:18 +02:00
renderingmanager.hpp
Restored window resizing
2013-07-29 02:32:08 +02:00
ripplesimulation.cpp
NPCs / creatures can now emit ripples
2013-02-27 09:20:42 +01:00
ripplesimulation.hpp
NPCs / creatures can now emit ripples
2013-02-27 09:20:42 +01:00
shadows.cpp
Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM.
2013-04-09 20:31:00 +02:00
shadows.hpp
basic shadows
2012-04-11 18:53:13 +02:00
sky.cpp
Fix sun glare persisting after changing to an interior cell
2013-05-18 23:10:37 +02:00
sky.hpp
Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
2013-05-07 17:38:24 +02:00
terrain.cpp
Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
2013-04-03 23:55:57 +02:00
terrain.hpp
Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
2013-04-03 23:55:57 +02:00
terrainmaterial.cpp
init pointer value to prevent segfault
2013-05-03 10:51:42 +04:00
terrainmaterial.hpp
Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM.
2013-04-09 20:31:00 +02:00
videoplayer.cpp
Some changes suggested by cppcheck
2013-07-31 18:46:32 +02:00
videoplayer.hpp
Make VideoPlayer::playVideo block until the video finishes
2013-07-18 14:14:10 +02:00
water.cpp
Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
2013-05-07 17:38:24 +02:00
water.hpp
Some changes suggested by cppcheck
2013-07-31 18:46:32 +02:00