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mwbase
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Implement MenuTest script instruction (Fixes #1454)
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2014-06-10 18:49:42 +02:00 |
mwclass
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Don't allow Creatures with no movement abilities to move (Fixes #1457)
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2014-06-10 02:15:09 +02:00 |
mwdialogue
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Implement ClearInfoActor script instruction (Fixes #1422)
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2014-06-10 18:49:41 +02:00 |
mwgui
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Fix main menu background showing when resizing window during load
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2014-06-10 18:49:42 +02:00 |
mwinput
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Remove an old workaround (Fixes #1458)
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2014-06-10 14:46:44 +02:00 |
mwmechanics
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Fix punishment for stealing 0 value items (Fixes #1435)
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2014-06-09 03:42:29 +02:00 |
mwrender
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Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386)
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2014-06-08 11:22:37 +02:00 |
mwscript
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Implement MenuTest script instruction (Fixes #1454)
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2014-06-10 18:49:42 +02:00 |
mwsound
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Revert "Started implementing sound time tracking so we can have NPCs' mouths move as they talk."
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2014-05-28 15:04:35 -05:00 |
mwstate
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Use descriptive names for save files and character folders (Fixes #1449)
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2014-06-10 00:22:00 +02:00 |
mwworld
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Fix dropped items ending up inaccessible when standing in objects with no collision (Fixes #1441)
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2014-06-10 18:49:42 +02:00 |
CMakeLists.txt
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CMake cleanup: Remove distribution-specific install stuff (unused)
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2014-06-10 15:03:27 +02:00 |
crashcatcher.cpp
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crashcatcher uname error checking
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2014-01-09 00:52:37 +01:00 |
doc.hpp
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first set of additional doxygen comments
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2010-09-25 15:03:53 +02:00 |
engine.cpp
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Support animated main menus (menu_background.bik)
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2014-05-29 17:24:25 +02:00 |
engine.hpp
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moved resources group creation from Engine to bsa component
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2014-03-09 11:42:39 +01:00 |
main.cpp
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Revert "Don't try to show exceptions in a message box if SDL was not initialized"
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2014-06-10 04:10:34 +02:00 |