openmw-tes3coop/apps/openmw
scrawl 5b972ee777 Move texture filtering settings to SceneManager
Practical benefits:

- Filter settings are now applied to native OSG format models. These models do not use TextureManager::getTexture2D since the model itself specifies a Texture.
- The GUI render manager will be able to use its own separate textures, making it easier to turn off filtering for them.
2016-02-05 21:03:10 +01:00
..
mwbase Refactor local map updates 2016-02-05 01:19:45 +01:00
mwclass Don't reveal unknown potion effects in alchemy window (Fixes #3146) 2016-02-02 22:50:11 +01:00
mwdialogue
mwgui Add missing initializations 2016-02-05 14:35:29 +01:00
mwinput
mwmechanics Don't reveal unknown potion effects in alchemy window (Fixes #3146) 2016-02-02 22:50:11 +01:00
mwphysics
mwrender Move texture filtering settings to SceneManager 2016-02-05 21:03:10 +01:00
mwscript
mwsound
mwstate
mwworld Do not add scripts from levelled creatures twice (Bug #2806) 2016-02-05 18:29:33 +01:00
android_commandLine.cpp
android_commandLine.h
android_main.c
CMakeLists.txt
crashcatcher.cpp
doc.hpp
engine.cpp Move texture filtering settings to SceneManager 2016-02-05 21:03:10 +01:00
engine.hpp
main.cpp