openmw-tes3coop/apps/openmw/mwmp
David Cernat 5bd2244898 [Client] Uninitialize DedicatedActors instantly in some situations
When LocalActors briefly become DedicatedActors as the result of a server script, the DedicatedActors are immediately uninitialized to avoid bugs like them jumping in place or rotating slightly.

Additionally, the playing of animations and sounds received in packets for DedicatedActors is no longer done during their next update, but is instead done instantly when the packets are received.
2018-08-16 03:50:41 +03:00
..
GUI [Client] Clean up GUIChat slightly 2018-01-05 00:03:05 +02:00
processors [General] Fix issues with MechanicsHelper::getItemPtrFromStore() 2018-08-11 19:00:02 +03:00
ActorList.cpp [Client] Simplify sending of ActorAI packets for uninitialized actors 2018-07-14 01:00:27 +03:00
ActorList.hpp [Client] Simplify sending of ActorAI packets for uninitialized actors 2018-07-14 01:00:27 +03:00
Cell.cpp [Client] Uninitialize DedicatedActors instantly in some situations 2018-08-16 03:50:41 +03:00
Cell.hpp [Client] Uninitialize DedicatedActors instantly in some situations 2018-08-16 03:50:41 +03:00
CellController.cpp [General] Rename all instances of refNumIndex into refNum 2018-07-13 04:12:03 +03:00
CellController.hpp [General] Rename all instances of refNumIndex into refNum 2018-07-13 04:12:03 +03:00
DedicatedActor.cpp [Client] Uninitialize DedicatedActors instantly in some situations 2018-08-16 03:50:41 +03:00
DedicatedActor.hpp [Client] Add ActorList methods for sending ActorAI packets 2018-07-12 20:48:47 +03:00
DedicatedPlayer.cpp [General] Implement RecordDynamic packet, part 1 2018-07-30 10:56:26 +03:00
DedicatedPlayer.hpp [General] Reimplement weather synchronization to allow soft transitions 2018-07-21 05:20:26 +03:00
GUIController.cpp [Client] Split up creation of DedicatedPlayers into multiple methods 2018-04-08 10:56:33 +03:00
GUIController.hpp [Client] Unequip items if necessary when attr/skill modifier is set to 0 2018-01-26 00:45:39 +02:00
LocalActor.cpp [Client] Use verbose logging level for LocalActor debug 2018-07-23 22:11:59 +03:00
LocalActor.hpp [General] Implement ActorDeath packet, part 1 2018-06-27 21:47:55 +03:00
LocalPlayer.cpp [Client] Don't add bound items to inventory as a result of item packets 2018-08-11 16:05:37 +03:00
LocalPlayer.hpp [General] Implement PlayerItemUse packet 2018-08-09 18:25:20 +03:00
Main.cpp [Client] Avoid sending CellStates to server after initialization 2018-05-01 18:19:52 +03:00
Main.hpp [Client] Convert MechanicsHelper to namespace 2017-06-27 16:43:53 +08:00
MechanicsHelper.cpp [General] Fix issues with MechanicsHelper::getItemPtrFromStore() 2018-08-11 19:00:02 +03:00
MechanicsHelper.hpp [General] Implement PlayerItemUse packet 2018-08-09 18:25:20 +03:00
Networking.cpp Merge pull request #450 from TES3MP/0.6.2 2018-06-19 05:26:38 +03:00
Networking.hpp [Client] Create Worldstate class that inherits BaseWorldstate 2018-05-27 15:57:47 +03:00
ObjectList.cpp [General] Implement RecordDynamic packet, part 1 2018-07-30 10:56:26 +03:00
ObjectList.hpp [General] Implement ObjectActivate packet & associated script functions 2018-07-15 03:16:04 +03:00
PlayerList.cpp [General] Rename all instances of refNumIndex into refNum 2018-07-13 04:12:03 +03:00
PlayerList.hpp [Client] Streamline creation of references for DedicatedPlayers 2018-04-08 15:02:43 +03:00
RecordHelper.cpp [General] Allow setting of AI fight & dynamic stats in record packets 2018-08-05 11:00:25 +03:00
RecordHelper.hpp [General] Implement RecordDynamic packet, part 1 2018-07-30 10:56:26 +03:00
ScriptController.cpp [Client] Add ScriptController w/ contextType-to-packetOrigin method 2018-07-23 00:48:23 +03:00
ScriptController.hpp [Client] Add ScriptController w/ contextType-to-packetOrigin method 2018-07-23 00:48:23 +03:00
Worldstate.cpp [General] Implement RecordDynamic packet, part 1 2018-07-30 10:56:26 +03:00
Worldstate.hpp [General] Implement RecordDynamic packet, part 1 2018-07-30 10:56:26 +03:00