forked from teamnwah/openmw-tes3coop
NPCs are now affected by gravity. The player still starts in no-collision mode though, since they start in the void rather than a door marker. |
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| openengine | ||
| platform | ||
NPCs are now affected by gravity. The player still starts in no-collision mode though, since they start in the void rather than a door marker. |
||
|---|---|---|
| .. | ||
| openengine | ||
| platform | ||