forked from teamnwah/openmw-tes3coop
6356d3a385
NPCs are now affected by gravity. The player still starts in no-collision mode though, since they start in the void rather than a door marker. |
||
---|---|---|
.. | ||
bullet | ||
gui | ||
input | ||
misc | ||
ogre | ||
.gitignore | ||
README | ||
testall.sh |
OpenEngine README ================= OpenEngine is a bunch of stand-alone game engine modules collected from the OpenMW project (see http://github.com/korslund/openmw or http://openmw.com ) and from certain other projects. It is currently a very early work in progress, and development will follow OpenMW closely for a while forward. OpenEngine will depend heavily on Mangle ( http://github.com/korslund/mangle/ ) and will thus aim to be backend agnostic. When finished it should work with a variety for free and commercial middleware libraries as backends for graphics, sound, physics, input and so on. All questions can be directed to Nicolay Korslund at korslund@gmail.com - Nicolay