..
mwbase
Change CharacterManager to use list instead of vector
2014-06-02 20:24:35 +02:00
mwclass
Don't allow Creatures with no movement abilities to move ( Fixes #1457 )
2014-06-10 02:15:09 +02:00
mwdialogue
Make trade disposition changes temporary again, as in vanilla
2014-05-31 13:57:07 +02:00
mwgui
Don't list non-usable items in QuickKeysMenu selection ( Fixes #1427 )
2014-06-10 03:28:21 +02:00
mwinput
Store Always Run control state in settings
2014-06-08 19:50:39 +02:00
mwmechanics
Fix punishment for stealing 0 value items ( Fixes #1435 )
2014-06-09 03:42:29 +02:00
mwrender
Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386 )
2014-06-08 11:22:37 +02:00
mwscript
Make Activate instruction work properly even when onActivate was not called in the same frame.
2014-05-28 19:23:50 +02:00
mwsound
Revert "Started implementing sound time tracking so we can have NPCs' mouths move as they talk."
2014-05-28 15:04:35 -05:00
mwstate
Use descriptive names for save files and character folders ( Fixes #1449 )
2014-06-10 00:22:00 +02:00
mwworld
Don't allow Creatures with no movement abilities to move ( Fixes #1457 )
2014-06-10 02:15:09 +02:00
CMakeLists.txt
Merge remote-tracking branch 'scrawl/master'
2014-06-06 19:09:24 +02:00
crashcatcher.cpp
crashcatcher uname error checking
2014-01-09 00:52:37 +01:00
doc.hpp
first set of additional doxygen comments
2010-09-25 15:03:53 +02:00
engine.cpp
Support animated main menus (menu_background.bik)
2014-05-29 17:24:25 +02:00
engine.hpp
moved resources group creation from Engine to bsa component
2014-03-09 11:42:39 +01:00
main.cpp
Revert "Don't try to show exceptions in a message box if SDL was not initialized"
2014-06-10 04:10:34 +02:00