openmw-tes3coop/apps/openmw
Chris Robinson 6605aa7dec Create three bone groups
This still won't work as expected. Currently there is only one priority level,
and only one animation state per priority level can be active at a time.

It's close, though.
2013-05-10 20:45:09 -07:00
..
mwbase Merge remote-tracking branch 'gus/AIFix' 2013-05-08 20:31:57 +02:00
mwclass Revert "Merge remote-tracking branch 'glorf/acrobatics'" 2013-05-01 16:56:16 +02:00
mwdialogue Dialogue history rewrite WIP 2013-05-04 14:15:47 +02:00
mwgui Fix image buttons 2013-05-08 13:55:15 +02:00
mwinput Merge remote-tracking branch 'zini/master' into animations 2013-05-06 19:17:39 -07:00
mwmechanics Allow specifying which bone groups to play an animation on 2013-05-10 20:05:09 -07:00
mwrender Create three bone groups 2013-05-10 20:45:09 -07:00
mwscript Fix a bug in getPCNextRank 2013-05-04 12:28:12 +02:00
mwsound Fix startRandomTitle 2013-04-04 15:10:27 +02:00
mwworld Fixed constness 2013-05-09 13:56:13 +02:00
CMakeLists.txt Remove unused file 2013-05-06 15:30:23 +02:00
config.hpp.cmake another minor correction (fixing the previous one) 2011-07-08 16:16:06 +02:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Enabled collision when new game 2013-04-29 17:56:16 +02:00
engine.hpp Load fallback archives listed in openmw.cfg at startup 2013-03-09 21:14:11 +01:00
main.cpp Load fallback archives listed in openmw.cfg at startup 2013-03-09 21:14:11 +01:00