forked from teamnwah/openmw-tes3coop
# Conflicts: # apps/openmw-mp/Networking.cpp # apps/openmw-mp/Networking.hpp # apps/openmw-mp/Script/Functions/World.cpp # apps/openmw-mp/processors/WorldProcessor.cpp # apps/openmw-mp/processors/WorldProcessor.hpp # apps/openmw-mp/processors/world/ProcessorContainer.hpp # apps/openmw-mp/processors/world/ProcessorDoorState.hpp # apps/openmw-mp/processors/world/ProcessorObjectDelete.hpp # apps/openmw-mp/processors/world/ProcessorObjectLock.hpp # apps/openmw-mp/processors/world/ProcessorObjectPlace.hpp # apps/openmw-mp/processors/world/ProcessorObjectScale.hpp # apps/openmw-mp/processors/world/ProcessorObjectSpawn.hpp # apps/openmw-mp/processors/world/ProcessorObjectState.hpp # apps/openmw-mp/processors/world/ProcessorObjectTrap.hpp # apps/openmw/mwmp/Networking.cpp # components/CMakeLists.txt # components/openmw-mp/Controllers/ObjectPacketController.hpp # components/openmw-mp/Controllers/WorldPacketController.cpp # components/openmw-mp/Packets/Object/ObjectPacket.cpp # components/openmw-mp/Packets/Object/ObjectPacket.hpp # components/openmw-mp/Packets/Object/PacketConsoleCommand.hpp # components/openmw-mp/Packets/Object/PacketContainer.hpp # components/openmw-mp/Packets/Object/PacketDoorState.hpp # components/openmw-mp/Packets/Object/PacketMusicPlay.hpp # components/openmw-mp/Packets/Object/PacketObjectAnimPlay.hpp # components/openmw-mp/Packets/Object/PacketObjectDelete.hpp # components/openmw-mp/Packets/Object/PacketObjectLock.hpp # components/openmw-mp/Packets/Object/PacketObjectMove.hpp # components/openmw-mp/Packets/Object/PacketObjectPlace.hpp # components/openmw-mp/Packets/Object/PacketObjectRotate.hpp # components/openmw-mp/Packets/Object/PacketObjectScale.hpp # components/openmw-mp/Packets/Object/PacketObjectSpawn.hpp # components/openmw-mp/Packets/Object/PacketObjectState.hpp # components/openmw-mp/Packets/Object/PacketObjectTrap.hpp # components/openmw-mp/Packets/Object/PacketScriptGlobalShort.hpp # components/openmw-mp/Packets/Object/PacketScriptLocalFloat.hpp # components/openmw-mp/Packets/Object/PacketScriptLocalShort.hpp # components/openmw-mp/Packets/Object/PacketScriptMemberShort.hpp # components/openmw-mp/Packets/Object/PacketVideoPlay.hpp
39 lines
1.3 KiB
C++
39 lines
1.3 KiB
C++
#ifndef OPENMW_PROCESSOROBJECTSPAWN_HPP
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#define OPENMW_PROCESSOROBJECTSPAWN_HPP
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#include "../WorldProcessor.hpp"
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#include <apps/openmw-mp/Networking.hpp>
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namespace mwmp
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{
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class ProcessorObjectSpawn final: public WorldProcessor
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{
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public:
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ProcessorObjectSpawn()
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{
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BPP_INIT(ID_OBJECT_SPAWN)
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}
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void Do(ObjectPacket &packet, const std::shared_ptr<Player> &player, BaseEvent &event) override
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received %s from %s", strPacketID.c_str(), player->npc.mName.c_str());
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for (auto & object : event.worldObjects)
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object.mpNum = mwmp::Networking::getPtr()->incrementMpNum();
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// Send this packet back to the original sender with the mpNum generation from above,
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// then send it to the other players
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packet.Send(false);
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packet.Send(true);
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auto objCtrl = Networking::get().getState().getObjectCtrl();
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auto objects = objCtrl.copyObjects(event);
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Networking::get().getState().getEventCtrl().Call<CoreEvent::ON_OBJECT_SCALE>(player.get(), objects);
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objCtrl.sendObjects(player, objects, event.cell);
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}
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};
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}
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#endif //OPENMW_PROCESSOROBJECTSPAWN_HPP
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