.. |
.gitignore
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directory structure reorganisation (still missing the mangle stuff)
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2010-06-25 22:28:59 +02:00 |
animation.cpp
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Remove "Tri Bip*" nodes in creature meshes (meant for debugging)? (Fixes #2148)
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2015-08-15 19:01:21 +02:00 |
animation.hpp
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Remove "Tri Bip*" nodes in creature meshes (meant for debugging)? (Fixes #2148)
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2015-08-15 19:01:21 +02:00 |
bulletdebugdraw.cpp
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Use a btCollisionWorld instead of btDiscreteDynamicsWorld
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2015-05-27 23:09:38 +02:00 |
bulletdebugdraw.hpp
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Use a btCollisionWorld instead of btDiscreteDynamicsWorld
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2015-05-27 23:09:38 +02:00 |
camera.cpp
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Reduce includes in animation.hpp
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2015-06-14 23:13:26 +02:00 |
camera.hpp
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Camera raycast
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2015-06-01 15:34:46 +02:00 |
cell.hpp
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implemented take action
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2010-08-07 20:25:17 +02:00 |
characterpreview.cpp
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Rename Animation::Group to Animation::BlendMask
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2015-07-15 13:49:16 +02:00 |
characterpreview.hpp
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Minor cleanup
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2015-05-22 04:36:33 +02:00 |
creatureanimation.cpp
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Remove "Tri Bip*" nodes in creature meshes (meant for debugging)? (Fixes #2148)
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2015-08-15 19:01:21 +02:00 |
creatureanimation.hpp
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Move attackStrength to the CharacterController, where it should have been to begin with
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2015-06-26 05:15:07 +02:00 |
effectmanager.cpp
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InitWorldSpaceParticles fix
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2015-06-01 16:29:42 +02:00 |
effectmanager.hpp
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Port EffectManager
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2015-04-19 17:55:56 +02:00 |
globalmap.cpp
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Remove an already resolved todo comment
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2015-06-17 18:16:05 +02:00 |
globalmap.hpp
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Fix for some coverity scan defects
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2015-07-02 20:46:34 +02:00 |
localmap.cpp
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Include cleanup
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2015-07-25 04:14:22 +02:00 |
localmap.hpp
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Port global map exploration
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2015-05-29 01:49:52 +02:00 |
npcanimation.cpp
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Remove "Tri Bip*" nodes in creature meshes (meant for debugging)? (Fixes #2148)
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2015-08-15 19:01:21 +02:00 |
npcanimation.hpp
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Move attackStrength to the CharacterController, where it should have been to begin with
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2015-06-26 05:15:07 +02:00 |
objects.cpp
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Remove unused NpcAnimation visibilityFlags
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2015-06-22 21:14:44 +02:00 |
objects.hpp
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Move IncrementalCompileOperation to SceneManager
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2015-05-26 20:20:18 +02:00 |
pathgrid.cpp
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centralize the world/cell coordinate conversion logic.
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2015-08-16 18:55:02 +12:00 |
pathgrid.hpp
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Rename MWRender::Debugging to MWRender::Pathgrid
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2015-05-04 17:41:30 +02:00 |
renderinginterface.hpp
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Dead code removal
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2015-04-21 23:40:10 +02:00 |
renderingmanager.cpp
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Restore handling of fog depth == 0 values (Bug #1549)
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2015-08-19 01:13:14 +02:00 |
renderingmanager.hpp
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Accurate handling of fog depth/density (Fixes #2752)
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2015-07-02 20:46:34 +02:00 |
rendermode.hpp
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Basic water rendering
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2015-06-02 16:35:35 +02:00 |
ripplesimulation.cpp
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Water ripples
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2015-06-16 20:36:48 +02:00 |
ripplesimulation.hpp
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Fix some issues found by coverity
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2015-07-11 03:34:08 +02:00 |
rotatecontroller.cpp
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Restore ranged weapon aiming
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2015-05-31 18:53:16 +02:00 |
rotatecontroller.hpp
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Restore ranged weapon aiming
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2015-05-31 18:53:16 +02:00 |
sky.cpp
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Remove incorrect implementation of "Clouds Maximum Percent" weather setting
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2015-08-07 15:34:01 +02:00 |
sky.hpp
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Remove incorrect implementation of "Clouds Maximum Percent" weather setting
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2015-08-07 15:34:01 +02:00 |
terrainstorage.cpp
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Terrain rendering
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2015-06-03 01:35:41 +02:00 |
terrainstorage.hpp
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Terrain rendering
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2015-06-03 01:35:41 +02:00 |
util.cpp
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Port EffectManager
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2015-04-19 17:55:56 +02:00 |
util.hpp
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Port EffectManager
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2015-04-19 17:55:56 +02:00 |
vismask.hpp
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Don't use the ParticleSystem for computing placeable bounds (Bug #2700)
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2015-06-17 15:13:41 +02:00 |
water.cpp
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Include cleanup
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2015-07-25 04:14:22 +02:00 |
water.hpp
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Water ripples
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2015-06-16 20:36:48 +02:00 |
weaponanimation.cpp
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Move attackStrength to the CharacterController, where it should have been to begin with
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2015-06-26 05:15:07 +02:00 |
weaponanimation.hpp
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Fix the comments
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2015-07-05 21:56:04 +02:00 |