openmw-tes3coop/files/shaders
2018-03-27 20:20:40 +02:00
..
CMakeLists.txt Adjust CMake's run-time resource handling such that the Windows CI script does not have to copy these files 2017-10-11 21:58:55 +01:00
lighting.glsl remove native GLESv* support, as it never worked; make things less complicated as result, fixed lighting.glsl to work with gl2es thanks to ptitSeb 2018-03-27 20:20:40 +02:00
objects_fragment.glsl Fix shader compile error for objects without diffuse map 2016-08-09 01:04:02 +02:00
objects_vertex.glsl Flip the parallax offset Y component based on tangent parity (Bug #3440) 2016-06-16 18:07:10 +02:00
parallax.glsl Flip the parallax offset Y component based on tangent parity (Bug #3440) 2016-06-16 18:07:10 +02:00
terrain_fragment.glsl Remove unused uniforms 2016-06-17 00:20:53 +02:00
terrain_vertex.glsl Add terrain parallax mapping 2016-03-22 21:46:15 +01:00
water_fragment.glsl http to https for supported urls (#1625) 2018-03-08 21:23:24 +01:00
water_nm.png New water WIP 2015-10-29 00:25:23 +01:00
water_vertex.glsl New water WIP 2015-10-29 00:25:23 +01:00