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94 lines
2.9 KiB
Plaintext
94 lines
2.9 KiB
Plaintext
OpenMW: A reimplementation of The Elder Scrolls III: Morrowind
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OpenMW is an attempt at recreating the engine for the popular role-playing game
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Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
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Version: 0.11.1
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License: GPL (see GPL3.txt for more information)
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Website: http://www.openmw.org
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THIS IS A WORK IN PROGRESS
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INSTALLATION
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Windows:
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Just unpack to a location of your choice. Currently there is no installer.
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Linux:
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Ubuntu (and most others)
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Download the .deb file and install it in the usual way.
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Arch Linux
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There's an OpenMW package available in the AUR Repository:
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http://aur.archlinux.org/packages.php?ID=21419
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OS X:
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TODO add description for OS X
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BUILD FROM SOURCE
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TODO add description here
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THE DATA PATH
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After the installation OpenMW needs to be told where to find the Morrowind data directory. Create a text file named openmw.cfg (location depends on platform) and enter the following line:
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data=path to your data directory
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(where you replace "path to your data directory" with the actual location of your data directory)
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On Windows a suitable location for the cfg file is alongside the binary. Currently the binary release comes with such a file pre-generated, but you still need to adjust the data setting.
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On Linux and Mac the default location will be ~/.config/openmw/openmw.cfg.
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COMMAND LINE OPTIONS
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TODO add description of command line options
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CREDITS
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Developers:
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TODO add list of developers
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OpenMW:
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Thanks to DokterDume for kindly providing us with the Moon and Star logo used as the application icon and project logo.
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Launcher:
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Thanks to Kevin Ryan for kindly providing us with the icon used for the Data Files tab.
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CHANGELOG
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0.11.1
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Bug #2: Resources loading doesn't work outside of bsa files
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Bug #3: GUI does not render non-English characters
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Bug #7: openmw.cfg location doesn't match
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Bug #124: The TCL alias for ToggleCollision is missing.
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Bug #125: Some command line options can't be used from a .cfg file
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Bug #126: Toggle-type script instructions are less verbose compared with original MW
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Bug #130: NPC-Record Loading fails for some NPCs
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Bug #167: Launcher sets invalid parameters in ogre config
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Feature #10: Journal
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Feature #12: Rendering Optimisations
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Feature #23: Change Launcher GUI to a tabbed interface
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Feature #24: Integrate the OGRE settings window into the launcher
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Feature #25: Determine openmw.cfg location (Launcher)
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Feature #26: Launcher Profiles
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Feature #79: MessageBox
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Feature #116: Tab-Completion in Console
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Feature #132: --data-local and multiple --data
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Feature #143: Non-Rendering Performance-Optimisations
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Feature #150: Accessing objects in cells via ID does only work for objects with all lower case IDs
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Feature #157: Version Handling
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Task #14: Replace tabs with 4 spaces
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Task #18: Move components from global namespace into their own namespace
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Task #123: refactor header files in components/esm
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TODO add old changelog (take pre 0.11.0 changelog from wiki)
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