openmw-tes3coop/components/terrain
scrawl 6ef848b7c5 Remove TextureManager::getTexture2D
Instead use getImage and let the caller create the Texture. Sharing of textures is then handled in post by the SharedStateManager.

This is closer to what the OSG serializer does.

Streamlines the TextureManager and will make it easier to multithread.
2016-02-05 23:01:11 +01:00
..
buffercache.cpp Flip terrain textures 2016-02-05 22:46:15 +01:00
buffercache.hpp Remove custom license for terrain code 2015-06-14 20:44:29 +02:00
defs.hpp Remove custom license for terrain code 2015-06-14 20:44:29 +02:00
material.cpp Terrain: create 4x4 terrain chunks per ESM::Cell to improve performance 2015-11-06 20:14:57 +01:00
material.hpp Terrain: create 4x4 terrain chunks per ESM::Cell to improve performance 2015-11-06 20:14:57 +01:00
storage.cpp Remove custom license for terrain code 2015-06-14 20:44:29 +02:00
storage.hpp Remove custom license for terrain code 2015-06-14 20:44:29 +02:00
terraingrid.cpp Remove TextureManager::getTexture2D 2016-02-05 23:01:11 +01:00
terraingrid.hpp Remove TextureManager::getTexture2D 2016-02-05 23:01:11 +01:00
world.cpp Remove custom license for terrain code 2015-06-14 20:44:29 +02:00
world.hpp Remove TextureManager::getTexture2D 2016-02-05 23:01:11 +01:00