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action.cpp
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Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
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2013-07-31 15:46:23 +02:00 |
action.hpp
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Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
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2013-07-31 15:46:23 +02:00 |
actionalchemy.cpp
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actionalchemy.hpp
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actionapply.cpp
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actionapply.hpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
actiondoor.cpp
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Opening doors
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2013-04-28 14:59:15 +02:00 |
actiondoor.hpp
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Opening doors
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2013-04-28 14:59:15 +02:00 |
actioneat.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
actioneat.hpp
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actionequip.cpp
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Issue #777: Create InventoryStore for creatures with weapons/shields
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2014-01-19 11:43:23 +01:00 |
actionequip.hpp
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actionopen.cpp
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Closes #1081: Implement disease contraction
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2014-01-03 23:33:14 +01:00 |
actionopen.hpp
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actionread.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
actionread.hpp
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actionrepair.cpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
actionrepair.hpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
actionsoulgem.cpp
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Added soulgem dialog; made interactive message boxes not close the previous UI
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2013-03-30 15:51:07 +01:00 |
actionsoulgem.hpp
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Added soulgem dialog; made interactive message boxes not close the previous UI
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2013-03-30 15:51:07 +01:00 |
actiontake.cpp
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Implement theft detection
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2014-01-07 19:58:17 +01:00 |
actiontake.hpp
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actiontalk.cpp
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actiontalk.hpp
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actionteleport.cpp
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Feature #50: Spawn projectiles
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2014-03-08 01:31:27 +01:00 |
actionteleport.hpp
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actiontrap.cpp
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Feature #957: Handle area effects for "on touch" range
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2014-01-21 12:30:15 +01:00 |
actiontrap.hpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
cellfunctors.hpp
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Show marked position on map. Implement Detect X magic effects.
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2014-01-01 22:37:52 +01:00 |
cellreflist.hpp
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encapsulated reference collections
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2014-02-23 21:21:27 +01:00 |
cells.cpp
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keep track of which cells have state that needs to be saved
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2014-02-24 10:03:04 +01:00 |
cells.hpp
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keep track of which cells have state that needs to be saved
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2014-02-24 10:03:04 +01:00 |
cellstore.cpp
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keep track of which cells have state that needs to be saved
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2014-02-24 10:03:04 +01:00 |
cellstore.hpp
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keep track of which cells have state that needs to be saved
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2014-02-24 10:03:04 +01:00 |
class.cpp
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Feature 1154 & 73: NPCs react to crime
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2014-04-01 14:15:55 -04:00 |
class.hpp
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Feature 1154 & 73: NPCs react to crime
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2014-04-01 14:15:55 -04:00 |
containerstore.cpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
containerstore.hpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
contentloader.hpp
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Missing iostream include
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2013-11-04 10:36:22 +01:00 |
customdata.hpp
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esmloader.cpp
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Issue #913: Merge --master and --plugin switches
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2013-09-29 09:11:57 +02:00 |
esmloader.hpp
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Issue #913: Merge --master and --plugin switches
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2013-09-29 09:11:57 +02:00 |
esmstore.cpp
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on load check player record for dangling ID references
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2014-01-18 15:06:58 +01:00 |
esmstore.hpp
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save and load dynamic records
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2013-12-07 13:17:28 +01:00 |
failedaction.cpp
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Handle object activation as a werewolf
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2013-08-08 22:34:53 -07:00 |
failedaction.hpp
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Handle object activation as a werewolf
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2013-08-08 22:34:53 -07:00 |
fallback.cpp
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fallback.hpp
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globals.cpp
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store global variables in saved game files
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2013-12-12 12:19:25 +01:00 |
globals.hpp
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remove our stdint.h version that uses boost and force usage of system stdint.h
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2014-03-05 17:08:58 +01:00 |
inventorystore.cpp
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Feature #50: Handle attach & release of projectiles
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2014-02-05 05:18:11 +01:00 |
inventorystore.hpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
livecellref.cpp
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fix for previous commit
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2014-03-22 16:39:24 +01:00 |
livecellref.hpp
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Fix linking issues on Windows using MSVC.
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2014-02-02 23:59:57 +01:00 |
localscripts.cpp
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encapsulated reference collections
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2014-02-23 21:21:27 +01:00 |
localscripts.hpp
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manualref.hpp
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Merge branch 'refnum' into savedgame
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2014-01-12 16:58:06 +01:00 |
nullaction.hpp
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omwloader.cpp
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Issue #913: Merge --master and --plugin switches
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2013-09-29 09:11:57 +02:00 |
omwloader.hpp
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Issue #913: Merge --master and --plugin switches
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2013-09-29 09:11:57 +02:00 |
physicssystem.cpp
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Just some notes for future maintenance.
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2014-03-23 13:38:11 +11:00 |
physicssystem.hpp
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Remove unused functions and parameters
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2013-08-25 16:08:45 -07:00 |
player.cpp
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Moved mWitnesses into Player. resetCrime for paying fine.
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2014-04-02 12:23:38 -04:00 |
player.hpp
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Moved mWitnesses into Player. resetCrime for paying fine.
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2014-04-02 12:23:38 -04:00 |
ptr.cpp
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make Ptr a bit more pointer-like
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2014-02-23 18:17:41 +01:00 |
ptr.hpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
recordcmp.hpp
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refdata.cpp
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fix for previous commit
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2014-03-22 16:39:24 +01:00 |
refdata.hpp
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fix for previous commit
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2014-03-22 16:39:24 +01:00 |
scene.cpp
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Bug #416: Workaround for page flipping problem
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2014-03-05 22:24:05 +01:00 |
scene.hpp
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encapsulated reference collections
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2014-02-23 21:21:27 +01:00 |
store.cpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
store.hpp
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Terrain: geometry is now loaded in background threads.
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2014-03-05 21:46:37 +01:00 |
timestamp.cpp
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timestamp.hpp
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weather.cpp
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Move weather state save/load to a new class
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2014-03-21 01:19:40 -05:00 |
weather.hpp
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Fixed include to use C99 header, not C++11 header
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2014-03-21 01:33:11 -05:00 |
worldimp.cpp
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Moved mWitnesses into Player. resetCrime for paying fine.
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2014-04-02 12:23:38 -04:00 |
worldimp.hpp
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Feature 1154 & 73: Crime and NPC reactions
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2014-04-01 20:24:25 -04:00 |