forked from teamnwah/openmw-tes3coop
		
	
		
			
				
	
	
		
			66 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "effect.hpp"
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#include "node.hpp"
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namespace Nif
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{
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void NiLight::read(NIFStream *nif)
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{
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    NiDynamicEffect::read(nif);
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    dimmer = nif->getFloat();
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    ambient = nif->getVector3();
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    diffuse = nif->getVector3();
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    specular = nif->getVector3();
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}
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void NiTextureEffect::read(NIFStream *nif)
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{
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    NiDynamicEffect::read(nif);
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    /*
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           3 x Vector4 = [1,0,0,0]
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           int = 2
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           int = 0 or 3
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           int = 2
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           int = 2
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        */
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    nif->skip(16*4);
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    texture.read(nif);
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    /*
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           byte = 0
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           vector4 = [1,0,0,0]
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           short = 0
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           short = -75
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           short = 0
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        */
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    nif->skip(23);
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}
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void NiTextureEffect::post(NIFFile *nif)
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{
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    NiDynamicEffect::post(nif);
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    texture.post(nif);
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}
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void NiPointLight::read(NIFStream *nif)
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{
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    NiLight::read(nif);
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    constantAttenuation = nif->getFloat();
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    linearAttenuation = nif->getFloat();
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    quadraticAttenuation = nif->getFloat();
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}
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void NiSpotLight::read(NIFStream *nif)
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{
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    NiPointLight::read(nif);
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    cutoff = nif->getFloat();
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    exponent = nif->getFloat();
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}
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}
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