..
mwbase
Run physics in fixed timesteps, use the remainder to interpolate between current and previous state
2016-02-13 03:03:34 +01:00
mwclass
Fix respawning of NPCs/creatures when they were moved to a different cell
2016-02-10 19:07:01 +01:00
mwdialogue
Accept an implicit reference in Journal ( Fixes #3135 )
2016-01-11 23:07:01 +01:00
mwgui
Fix clang analyzer warnings
2016-02-16 19:17:04 +01:00
mwinput
Disable Ready Magic and Cycle Weapon/Spell hotkeys for werewolves ( Fixes #3100 )
2015-12-26 18:15:57 +01:00
mwmechanics
Fix clang analyzer warnings
2016-02-16 19:17:04 +01:00
mwphysics
Raise the required bullet version to 2.83
2016-02-15 00:33:17 +01:00
mwrender
Clean up includes
2016-02-12 19:28:10 +01:00
mwscript
Implement Fixme script instruction
2016-01-20 04:07:07 +01:00
mwsound
Use a ConstPtr in SoundManager
2015-12-18 18:11:30 +01:00
mwstate
Accept a ConstPtr in RippleSimulation
2015-12-19 15:51:41 +01:00
mwworld
Update preloading settings
2016-02-18 17:47:10 +01:00
android_commandLine.cpp
Fix tab indentations in apps/ and components/
2015-09-16 20:45:37 +02:00
android_commandLine.h
Remove empty line at the beginning of files
2015-08-18 23:06:12 +02:00
android_main.c
enable opengl es1
2015-12-02 22:40:04 +03:00
CMakeLists.txt
Add basic cell preloader class
2016-02-07 00:14:13 +01:00
crashcatcher.cpp
Crashcatcher: limit backtrace to a sensible number of stack frames
2016-02-13 01:35:53 +01:00
doc.hpp
doc.hpp fix
2015-06-04 01:30:16 +02:00
engine.cpp
Preload sky & water from the main menu
2016-02-09 01:28:13 +01:00
engine.hpp
Refactor: InputManager no longer depends on Engine
2015-11-14 03:01:24 +01:00
main.cpp
Move Fallback map to components/
2016-01-11 23:10:16 +01:00