forked from teamnwah/openmw-tes3coop
729da2c0ba
Until now, the fact that charGenThread() returned false whenever the player had a menu open was preventing Main::UpdateWorld() from running at all with a menu open. The result was that no player packets from LocalPlayer::Update() were being sent by a player in a menu. |
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bsatool | ||
esmtool | ||
essimporter | ||
launcher | ||
mwiniimporter | ||
niftest | ||
opencs | ||
openmw | ||
openmw-mp | ||
openmw_test_suite | ||
wizard | ||
doc.hpp |