forked from teamnwah/openmw-tes3coop
430 lines
No EOL
13 KiB
C++
430 lines
No EOL
13 KiB
C++
//
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// Created by koncord on 01.08.17.
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//
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#include <iostream>
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#include <cstdlib>
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#include <boost/filesystem.hpp>
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#include <boost/tokenizer.hpp>
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#include <boost/lexical_cast.hpp>
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#include <components/misc/stringops.hpp>
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#include <apps/openmw/mwworld/inventorystore.hpp>
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#include <apps/openmw-mp/Networking.hpp>
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#include <components/openmw-mp/Version.hpp>
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#include <apps/openmw-mp/GUI.hpp>
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#include <apps/openmw-mp/Dialogue.hpp>
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#include <apps/openmw-mp/Factions.hpp>
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#include <apps/openmw-mp/Quests.hpp>
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#include <apps/openmw-mp/Spells.hpp>
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include "LuaState.hpp"
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#include "EventController.hpp"
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#include "luaUtils.hpp"
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#include "CommandController.hpp"
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#include "../Inventory.hpp"
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#include "../Settings.hpp"
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#include "../Players.hpp"
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#include "../Networking.hpp"
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#include "../MasterClient.hpp"
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using namespace std;
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LuaState::LuaState()
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{
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lua = make_shared<sol::state>();
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lua->open_libraries();
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LuaUtils::Init(*this);
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actorCtrl = make_unique<ActorController>();
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ActorController::Init(*this);
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eventCtrl = make_unique<EventController>(this);
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EventController::Init(*this);
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objectCtrl = make_unique<ObjectController>();
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ObjectController::Init(*this);
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cmdCtrl = make_unique<CommandController>();
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Player::Init(*this);
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CharClass::Init(*this);
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Inventory::Init(*this);
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GameSettings::Init(*this);
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Books::Init(*this);
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GUI::Init(*this);
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Dialogue::Init(*this);
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Factions::Init(*this);
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Faction::Init(*this);
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JournalItem::Init(*this);
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Quests::Init(*this);
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Effect::Init(*this);
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Spell::Init(*this);
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Spells::Init(*this);
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Players::Init(*this);
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timerCtrl = make_unique<TimerController>();
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TimerController::Init(*this);
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Timer::Init(*this);
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CommandController::Init(*this);
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dataEnv = sol::environment(*lua, sol::create, lua->globals());
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lua->set("Data", dataEnv); // plain global environment for communicating between mods
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auto coreTable = dataEnv.create("Core");
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coreTable["VERSION"] = TES3MP_VERSION;
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coreTable["PROTOCOL"] = TES3MP_PROTO_VERSION;
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coreTable["loadedMods"] = coreTable.create();
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// errors in sol::functions catches only in debug build for better performance
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#ifdef SOL_SAFE_FUNCTIONS
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lua->set_function("ErrorHandler", [](sol::object error_msg) {
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LOG_MESSAGE_SIMPLE(Log::LOG_ERROR, ("Lua: " + error_msg.as<string>()).c_str());
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});
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sol::reference errHandler = (*lua)["ErrorHandler"];
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sol::protected_function::set_default_handler(errHandler);
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#endif
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sol::table Constants = lua->create_named_table("Constants");
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Constants.set_function("getAttributeCount", []() {
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return ESM::Attribute::Length;
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});
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Constants.set_function("getSkillCount", []() {
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return ESM::Skill::Length;
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});
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Constants.set_function("getAttributeId", [](const string &name) {
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for (int x = 0; x < ESM::Attribute::Length; x++)
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if (Misc::StringUtils::ciEqual(name, ESM::Attribute::sAttributeNames[x]))
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return x;
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return -1;
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});
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Constants.set_function("getSkillId", [](const string &name) {
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for (int x = 0; x < ESM::Skill::Length; x++)
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if (Misc::StringUtils::ciEqual(name, ESM::Skill::sSkillNames[x]))
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return x;
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return -1;
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});
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Constants.set_function("getAttributeName", [](unsigned short attribute) -> const string {
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if (attribute >= ESM::Attribute::Length)
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return "invalid";
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return ESM::Attribute::sAttributeNames[attribute];
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});
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Constants.set_function("getSkillName", [](unsigned short skill) -> const string {
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if (skill >= ESM::Skill::Length)
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return "invalid";
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return ESM::Skill::sSkillNames[skill];
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});
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Constants.set_function("getEquipmentSize", []() {
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return MWWorld::InventoryStore::Slots;
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});
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lua->set_function("getCurrentMpNum", []() {
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return mwmp::Networking::getPtr()->getCurrentMpNum();
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});
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lua->set_function("setCurrentMpNum", [](int num) {
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mwmp::Networking::getPtr()->setCurrentMpNum(num);
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});
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lua->set_function("logMessage", [](unsigned short level, const char *message) {
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LOG_MESSAGE_SIMPLE(level, "[Script]: %s", message);
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});
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lua->set_function("logAppend", [](unsigned short level, const char *message) {
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LOG_APPEND(level, "%s", message);
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});
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lua->set_function("stopServer", [](int code) {
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mwmp::Networking::getPtr()->stopServer(code);
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});
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lua->set_function("banAddress", [](const char *ipAddress) {
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mwmp::Networking::getPtr()->banAddress(ipAddress);
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});
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lua->set_function("unbanAddress", [](const char *ipAddress) {
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mwmp::Networking::getPtr()->unbanAddress(ipAddress);
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});
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lua->set_function("setRuleValue", [](const std::string &key, sol::object value) {
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if (!value.valid())
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return;
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auto mc = mwmp::Networking::getPtr()->getMasterClient();
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if (mc)
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{
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sol::type type = value.get_type();
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if (type == sol::type::string)
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mc->SetRuleString(key, value.as<string>());
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if (type == sol::type::number)
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mc->SetRuleValue(key, value.as<double>());
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}
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});
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lua->set_function("setModname", [](const std::string &modname) {
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auto mc = mwmp::Networking::getPtr()->getMasterClient();
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if (mc)
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mc->SetModname(modname);
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});
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lua->set_function("setHostname", [](const std::string &hostname) {
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auto mc = mwmp::Networking::getPtr()->getMasterClient();
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if (mc)
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mc->SetHostname(hostname);
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});
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lua->set_function("setServerPassword", [](const std::string &passw) {
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mwmp::Networking::getPtr()->setServerPassword(passw);
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});
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lua->set_function("setHour", [](double hour) {
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auto packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GAME_TIME);
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Players::for_each([&hour, &packet](std::shared_ptr<Player> player){
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player->hour = hour;
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player->month = -1;
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player->day = -1;
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packet->setPlayer(player.get());
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packet->Send(false);
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});
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});
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lua->set_function("setMonth", [](int month) {
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auto packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GAME_TIME);
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Players::for_each([&month, &packet](std::shared_ptr<Player> player){
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player->hour = -1;
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player->month = month;
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player->day = -1;
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packet->setPlayer(player.get());
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packet->Send(false);
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});
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});
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lua->set_function("setDay", [](int day) {
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auto packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GAME_TIME);
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Players::for_each([&day, &packet](std::shared_ptr<Player> player){
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player->hour = -1;
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player->month = -1;
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player->day = day;
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packet->setPlayer(player.get());
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packet->Send(false);
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});
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});
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}
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sol::environment LuaState::openScript(std::string homePath, std::string modname)
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{
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cout << "Loading file: " << homePath + "/mods/" + modname + "/main.lua" << endl;
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sol::environment env(*lua, sol::create, lua->globals());
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std::string package_path = env["package"]["path"];
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env["package"]["path"] = Utils::convertPath(homePath + "/mods/" + modname + "/?.lua") + ";" + package_path;
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package_path = env["package"]["path"];
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//env["ModInfo"] = sol::create;
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lua->set_function("getDataFolder", [homePath, modname]() -> const string {
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return homePath + "/data/" + modname + '/';
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});
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lua->script_file(homePath + "/mods/" + modname + "/main.lua", env);
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sol::table modinfo = env["ModInfo"];
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if (!modinfo.valid())
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throw runtime_error("ModInfo table for \"" + modname + "\" not found");
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if (modinfo["name"].get_type() != sol::type::string)
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throw runtime_error(modname + R"(: ModInfo["name"] undefined or not string")");
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if (modinfo["version"].get_type() != sol::type::string)
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throw runtime_error(modname + R"(: ModInfo["version"] undefined or not string")");
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sol::table dependencies = modinfo["dependencies"];
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if (dependencies.get_type() != sol::type::table)
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throw runtime_error(modname + R"(: ModInfo["dependencies"] undefined or not table")");
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string name = env["ModInfo"]["name"];
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mods.emplace(name, env);
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sol::table loaded = dataEnv["Core"]["loadedMods"];
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loaded.add(name);
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cout << "modname: " << name << endl;
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return env;
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}
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void LuaState::addGlobalPackagePath(const std::string &path)
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{
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std::string package_path = (*lua)["package"]["path"];
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(*lua)["package"]["path"] = Utils::convertPath(path) + ";" + package_path;
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}
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void LuaState::addGlobalCPath(const std::string &path)
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{
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std::string cpath = (*lua)["package"]["cpath"];
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(*lua)["package"]["cpath"] = Utils::convertPath(path) + ";" + cpath;
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}
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CommandController &LuaState::getCmdCtrl()
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{
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return *cmdCtrl;
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}
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EventController &LuaState::getEventCtrl()
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{
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return *eventCtrl;
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}
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TimerController &LuaState::getTimerCtrl()
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{
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return *timerCtrl;
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}
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ActorController &LuaState::getActorCtrl()
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{
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return *actorCtrl;
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}
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ObjectController &LuaState::getObjectCtrl()
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{
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return *objectCtrl;
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}
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int CompVersion(const string &wishVersion, const string &depVersionFound)
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{
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unsigned startVer = 0;
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if (wishVersion[0] == '>')
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{
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startVer = 1;
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if (wishVersion[1] == '=')
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startVer = 2;
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}
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typedef boost::tokenizer<boost::char_separator<char> > tokenizer;
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boost::char_separator<char> sep(".");
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tokenizer tokensWish(wishVersion.begin() + startVer, wishVersion.end(), sep), tokensFound(depVersionFound, sep);
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auto wishIter = tokensWish.begin();
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auto founditer = tokensFound.begin();
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int bellowExpected = 0;
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for (int i = 0; i < 3; ++i)
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{
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auto v1 = boost::lexical_cast<int>(*(wishIter++));
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auto v2 = boost::lexical_cast<int>(*(founditer++));
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if (v2 > v1 && startVer > 0)
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return 0; // found applicable version
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if (v2 <= v1)
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{
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if (v2 == v1 && startVer == 1)
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bellowExpected++;
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else if (v2 < v1)
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return -1; // found version below expected
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continue;
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}
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return 1; // version higher than expected
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}
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if (bellowExpected == 3)
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return -1; // found version below expected
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return 0;
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}
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void LuaState::loadMods()
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{
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using namespace boost::filesystem;
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auto funcLoadMods = [this](path path) {
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const auto mainScript = "main.lua";
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if (!is_directory(path / "mods"))
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throw runtime_error(path.string() + ": No such directory.");
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for (const auto &modDir : directory_iterator(path / "mods"))
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{
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if (is_directory(modDir.status()) && exists(modDir.path() / mainScript))
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openScript(path.string(), modDir.path().filename().string());
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}
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};
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#ifdef _WIN32
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const char* libExt = ".dll";
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#else
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const char* libExt = ".so";
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#endif
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path envServerDir = std::getenv("TES3MP_SERVER_DIR");
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const char *envServerUserDir = std::getenv("TES3MP_SERVER_USERDIR");
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if (envServerDir.empty())
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{
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envServerDir = current_path();
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setenv("TES3MP_SERVER_DIR", envServerDir.string().c_str(), 1);
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}
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addGlobalPackagePath(envServerDir.string() + "/lib/lua/?/init.lua;" + envServerDir.string() + "/lib/lua/?.lua");
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addGlobalCPath(envServerDir.string() + "lib/?" + libExt);
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funcLoadMods(envServerDir);
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if (envServerUserDir != nullptr)
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{
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funcLoadMods(envServerUserDir);
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addGlobalPackagePath(string(envServerUserDir) + "/lib/lua/?/init.lua;" + string(envServerUserDir) + "/lib/lua/?.lua");
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}
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for (auto &mod : mods)
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{
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const string &modName = mod.first;
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sol::environment &modEnv = mod.second;
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sol::table dependencies = modEnv["ModInfo"]["dependencies"];
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for (auto &dependency : dependencies)
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{
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int idx = dependency.first.as<int>();
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sol::table dep = dependency.second;
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const std::string depNameRequest = dep[1];
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const std::string depVersionRequest = dep[2];
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cout << "\"" << idx << "\": \"" << depNameRequest << "\" \"" << depVersionRequest << "\"" << endl;
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const auto &depEnvIt = mods.find(depNameRequest);
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if (depEnvIt != mods.end())
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{
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string depVersionFound = depEnvIt->second["ModInfo"]["version"];
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if (CompVersion(depVersionRequest, depVersionFound) != 0)
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{
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stringstream sstr;
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sstr << depNameRequest << ": version \"" << depVersionFound
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<< "\" is not applicable for \"" << modName << "\" expected \""
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<< depVersionRequest + "\"";
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throw runtime_error(sstr.str());
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}
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}
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else
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{
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stringstream sstr;
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sstr << depNameRequest + " \"" << depVersionRequest << "\" not found.";
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throw runtime_error(sstr.str());
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}
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}
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}
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dataEnv["Core"]["LOADED_MODS"] = mods.size();
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} |