forked from teamnwah/openmw-tes3coop
2d0840cb3a
This commit changes the style of tes3mp serverside scripting mods. Short list of changes: * Break compatibility with old server mods * OOP style lua API * Basic dependency checker, allowing the installation of multiple server mods without changing configs * Remove support for C++ plugins * Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2); * Support GCC, Clang and MSVC compilers * New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR"; * New entity "Command controller" for registering new chat commands; * New Event system * Simplified Timer API * All Lua mods now run in their own environments * Add global namespace - Data that can be used for communicating between mods * Player and Actor inherit base class NetActor
49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
//
|
|
// Created by koncord on 01.08.17.
|
|
//
|
|
|
|
#pragma once
|
|
|
|
#include "sol.hpp"
|
|
#include "CommandController.hpp"
|
|
#include "Timer.hpp"
|
|
#include <unordered_map>
|
|
#include <memory>
|
|
#include <apps/openmw-mp/Actors.hpp>
|
|
#include <apps/openmw-mp/Object.hpp>
|
|
|
|
//class CommandController;
|
|
class EventController;
|
|
//class TimerController;
|
|
|
|
class LuaState
|
|
{
|
|
public:
|
|
LuaState();
|
|
~LuaState() = default;
|
|
std::shared_ptr<sol::state> getState() { return lua; }
|
|
void addGlobalPackagePath(const std::string &path);
|
|
void addGlobalCPath(const std::string &path);
|
|
sol::table getCoreTable() { return dataEnv["Core"]; }
|
|
sol::environment &getDataEnv(){ return dataEnv; }
|
|
void loadMods();
|
|
|
|
CommandController &getCmdCtrl();
|
|
EventController &getEventCtrl();
|
|
TimerController &getTimerCtrl();
|
|
ObjectController &getObjectCtrl();
|
|
|
|
ActorController &getActorCtrl();
|
|
|
|
private:
|
|
sol::environment openScript(std::string path, std::string modname);
|
|
private:
|
|
std::shared_ptr<sol::state> lua;
|
|
sol::environment dataEnv;
|
|
std::unique_ptr<CommandController> cmdCtrl;
|
|
std::unique_ptr<EventController> eventCtrl;
|
|
std::unique_ptr<TimerController> timerCtrl;
|
|
std::unique_ptr<ActorController> actorCtrl;
|
|
std::unique_ptr<ObjectController> objectCtrl;
|
|
std::unordered_map<std::string, sol::environment> mods;
|
|
};
|