openmw-tes3coop/apps/openmw-mp/Script/LuaState.hpp
Koncord 2d0840cb3a [General] Modernize Script API
This commit changes the style of tes3mp serverside scripting mods. Short list of changes:
* Break compatibility with old server mods
* OOP style lua API
* Basic dependency checker, allowing the installation of multiple server mods without changing configs
* Remove support for C++ plugins
* Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2);
* Support GCC, Clang and MSVC compilers
* New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR";
* New entity "Command controller" for registering new chat commands;
* New Event system
* Simplified Timer API
* All Lua mods now run in their own environments
* Add global namespace - Data that can be used for communicating between mods
* Player and Actor inherit base class NetActor
2017-08-28 00:15:56 +08:00

49 lines
1.3 KiB
C++

//
// Created by koncord on 01.08.17.
//
#pragma once
#include "sol.hpp"
#include "CommandController.hpp"
#include "Timer.hpp"
#include <unordered_map>
#include <memory>
#include <apps/openmw-mp/Actors.hpp>
#include <apps/openmw-mp/Object.hpp>
//class CommandController;
class EventController;
//class TimerController;
class LuaState
{
public:
LuaState();
~LuaState() = default;
std::shared_ptr<sol::state> getState() { return lua; }
void addGlobalPackagePath(const std::string &path);
void addGlobalCPath(const std::string &path);
sol::table getCoreTable() { return dataEnv["Core"]; }
sol::environment &getDataEnv(){ return dataEnv; }
void loadMods();
CommandController &getCmdCtrl();
EventController &getEventCtrl();
TimerController &getTimerCtrl();
ObjectController &getObjectCtrl();
ActorController &getActorCtrl();
private:
sol::environment openScript(std::string path, std::string modname);
private:
std::shared_ptr<sol::state> lua;
sol::environment dataEnv;
std::unique_ptr<CommandController> cmdCtrl;
std::unique_ptr<EventController> eventCtrl;
std::unique_ptr<TimerController> timerCtrl;
std::unique_ptr<ActorController> actorCtrl;
std::unique_ptr<ObjectController> objectCtrl;
std::unordered_map<std::string, sol::environment> mods;
};