forked from teamnwah/openmw-tes3coop
2d0840cb3a
This commit changes the style of tes3mp serverside scripting mods. Short list of changes: * Break compatibility with old server mods * OOP style lua API * Basic dependency checker, allowing the installation of multiple server mods without changing configs * Remove support for C++ plugins * Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2); * Support GCC, Clang and MSVC compilers * New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR"; * New entity "Command controller" for registering new chat commands; * New Event system * Simplified Timer API * All Lua mods now run in their own environments * Add global namespace - Data that can be used for communicating between mods * Player and Actor inherit base class NetActor
27 lines
763 B
C++
27 lines
763 B
C++
#ifndef OPENMW_PROCESSORACTORATTACK_HPP
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#define OPENMW_PROCESSORACTORATTACK_HPP
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#include "../ActorProcessor.hpp"
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namespace mwmp
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{
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class ProcessorActorAttack : public ActorProcessor
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{
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public:
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ProcessorActorAttack()
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{
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BPP_INIT(ID_ACTOR_ATTACK)
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}
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void Do(ActorPacket &packet, std::shared_ptr<Player> player, BaseActorList &actorList) override
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{
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// Send only to players who have the cell loaded
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Cell *serverCell = CellController::get()->getCell(&actorList.cell);
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if (serverCell != nullptr && *serverCell->getAuthority() == actorList.guid)
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serverCell->sendToLoaded(&packet, &actorList);
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}
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};
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}
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#endif //OPENMW_PROCESSORACTORATTACK_HPP
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