openmw-tes3coop/apps/openmw/mwmp/processors/player/ProcessorPlayerInventory.hpp
David Cernat 134dd06d48 [Client] Only add valid inventory & equipment items to LocalPlayer
Also add related debug information.
2017-08-31 08:35:46 +03:00

44 lines
1.3 KiB
C++

//
// Created by koncord on 16.04.17.
//
#ifndef OPENMW_PROCESSORPLAYERUPDATEINVENTORY_HPP
#define OPENMW_PROCESSORPLAYERUPDATEINVENTORY_HPP
#include "../PlayerProcessor.hpp"
namespace mwmp
{
class ProcessorPlayerInventory : public PlayerProcessor
{
public:
ProcessorPlayerInventory()
{
BPP_INIT(ID_PLAYER_INVENTORY)
}
virtual void Do(PlayerPacket &packet, BasePlayer *player)
{
if (!isLocal()) return;
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received ID_PLAYER_INVENTORY about LocalPlayer from server");
if (isRequest())
static_cast<LocalPlayer*>(player)->updateInventory(true);
else
{
LocalPlayer &localPlayer = static_cast<LocalPlayer&>(*player);
int inventoryAction = localPlayer.inventoryChanges.action;
if (inventoryAction == InventoryChanges::ADD)
localPlayer.addItems();
else if (inventoryAction == InventoryChanges::REMOVE)
localPlayer.removeItems();
else // InventoryChanges::SET
localPlayer.setInventory();
}
}
};
}
#endif //OPENMW_PROCESSORPLAYERUPDATEINVENTORY_HPP