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David Cernat 78441c769a [General] Rework PlayerSkill packets so they are of minimal size
Previously, whenever a single skill value changed for a player, that player then sent a PlayerSkill packet with all values for all 27 skills, plus the player's progress towards the next level and the bonuses to each attribute on the next level up as the result of sklll increases thus far.

This commit makes PlayerSkill contain only the values of specific skills, moves the player's progress towards the next level to PlayerLevel packets, and moves the bonuses to each attribute on the next level up to PlayerAttribute packets.

Players now also send a PlayerSkill packet whenever their progress towards a new point in a skill changes. This was previously avoided so as to not have massive packet spam.

(cherry picked from commit ef79a98544)
6 years ago
CI Merge pull request #397 from OpenMW/master while resolving conflicts 6 years ago
apps [General] Rework PlayerSkill packets so they are of minimal size 6 years ago
cmake Merge pull request #397 from OpenMW/master while resolving conflicts 6 years ago
components [General] Rework PlayerSkill packets so they are of minimal size 6 years ago
docs Merge pull request #400 from OpenMW/master while resolving conflicts 6 years ago
extern Merge pull request #408 from OpenMW/master 6 years ago
files Merge pull request #407 from OpenMW/master 6 years ago
manual/opencs remove latex error 9 years ago
.editorconfig Add an EditorConfig file 7 years ago
.gitignore Merge pull request #369 from OpenMW/master 6 years ago
.gitmodules Add breakpad to server 8 years ago
.travis.yml Merge pull request #359 from OpenMW/master while resolving conflicts 6 years ago
AUTHORS.md Update AUTHORS.md 6 years ago
CHANGELOG.md updated changelog 7 years ago
CMakeLists.txt Merge pull request #408 from OpenMW/master 6 years ago
CONTRIBUTING.md Clarify how to link bugs 6 years ago
LICENSE http to https for supported urls (#1625) 6 years ago
README.md Merge pull request #392 from OpenMW/master while resolving conflicts 6 years ago
appveyor.yml Fix "curl: command not found" error 7 years ago
tes3mp-changelog.md [Documentation] Update changelog for 0.6.2 6 years ago
tes3mp-credits.md [Documentation] Update credits 6 years ago

README.md

TES3MP

Build Status

TES3MP is a project aiming to add multiplayer functionality to OpenMW, a free and open source engine recreation of the popular Bethesda Softworks game "The Elder Scrolls III: Morrowind".

  • TES3MP version: 0.6.3
  • OpenMW version: 0.43.0
  • License: GPLv3 (see LICENSE for more information)

Font Licenses:

Project Status

Version changelog

TES3MP is now playable in most respects. Player and NPC movement, animations, combat and spell casting are properly synchronized with small exceptions, as is picking up and dropping items in the world, using doors and levers, and adding and removing items from containers. Journal entries, faction stats and dialogue topics are also synchronized, allowing the majority of quests to work fine.

Serverside Lua scripts are used to save and load the state of most of the aforementioned.

Contributing

Development has been relatively fast, but any contribution regarding code, documentation, bug hunting or video showcases is greatly appreciated.

Test sessions are often advertised on our Discord server or in our Steam group.

Feel free to contact the team members for any questions you might have.

Getting Started

Donations

You can benefit the project by contributing to the Patreon pages of our two developers, Koncord and David Cernat, as well as by supporting OpenMW.