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activespells.cpp
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activespells.hpp
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actor.cpp
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MechanicsManager, frame update
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2015-04-25 15:19:17 +02:00 |
actor.hpp
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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2017-06-09 16:49:25 +02:00 |
actors.cpp
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[General] Implement PlayerKillCount packets
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2017-06-10 14:04:19 +03:00 |
actors.hpp
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[General] Implement PlayerKillCount packets
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2017-06-10 14:04:19 +03:00 |
actorutil.cpp
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actorutil.hpp
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aiactivate.cpp
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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2017-06-09 16:49:25 +02:00 |
aiactivate.hpp
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aiavoiddoor.cpp
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aiavoiddoor.hpp
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aicombat.cpp
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Merge pull request #228 from OpenMW/master while resolving conflicts
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2017-06-18 18:16:10 +03:00 |
aicombat.hpp
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purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
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2017-06-09 19:08:53 +02:00 |
aicombataction.cpp
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Merge pull request #1321 from akortunov/spellpriority
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2017-06-13 17:06:47 +02:00 |
aicombataction.hpp
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purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
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2017-06-09 19:08:53 +02:00 |
aiescort.cpp
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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2017-06-09 16:49:25 +02:00 |
aiescort.hpp
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aiface.cpp
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aiface.hpp
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aifollow.cpp
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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2017-06-09 16:49:25 +02:00 |
aifollow.hpp
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aipackage.cpp
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Added missed return statement
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2017-06-11 15:06:44 +04:00 |
aipackage.hpp
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aipursue.cpp
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Merge pull request #228 from OpenMW/master while resolving conflicts
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2017-06-18 18:16:10 +03:00 |
aipursue.hpp
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aisequence.cpp
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Make stationary actors return to position on load
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2017-06-15 18:33:50 +09:00 |
aisequence.hpp
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Make guards that are attacked try to arrest player
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2017-06-15 01:47:10 +09:00 |
aistate.hpp
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aitravel.cpp
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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2017-06-09 16:49:25 +02:00 |
aitravel.hpp
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aiwander.cpp
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Make stationary actors return to position on load
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2017-06-15 18:33:50 +09:00 |
aiwander.hpp
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Make stationary actors return to position on load
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2017-06-15 18:33:50 +09:00 |
alchemy.cpp
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Add parentheses to clarify calculations
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2017-04-20 01:38:21 +09:00 |
alchemy.hpp
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autocalcspell.cpp
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autocalcspell.hpp
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character.cpp
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[Client] Get rid Z axis in direction.pos
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2017-06-02 18:33:51 +08:00 |
character.hpp
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Pass parameters by const reference
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2017-04-20 23:47:03 +09:00 |
combat.cpp
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[Client] Split off DedicatedPlayer and PlayerList into different files
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2017-04-30 14:57:43 +03:00 |
combat.hpp
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coordinateconverter.cpp
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coordinateconverter.hpp
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creaturestats.cpp
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[General] Synchronize summoned creatures
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2017-05-30 10:11:01 +03:00 |
creaturestats.hpp
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[General] Synchronize summoned creatures
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2017-05-30 10:11:01 +03:00 |
difficultyscaling.cpp
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[General] Repurpose GameConsole packet as GameSettings & add difficulty to it
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2017-06-20 05:28:45 +03:00 |
difficultyscaling.hpp
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disease.hpp
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drawstate.hpp
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enchanting.cpp
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Fixed enchant points calculations formula
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2017-05-26 23:42:11 +04:00 |
enchanting.hpp
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Pass parameters by const reference
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2017-04-20 23:47:03 +09:00 |
levelledlist.hpp
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magiceffects.cpp
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magiceffects.hpp
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mechanicsmanagerimp.cpp
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Merge pull request #228 from OpenMW/master while resolving conflicts
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2017-06-18 18:16:10 +03:00 |
mechanicsmanagerimp.hpp
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[General] Implement PlayerKillCount packets
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2017-06-10 14:04:19 +03:00 |
movement.hpp
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npcstats.cpp
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Merge pull request #228 from OpenMW/master while resolving conflicts
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2017-06-18 18:16:10 +03:00 |
npcstats.hpp
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objects.cpp
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objects.hpp
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obstacle.cpp
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obstacle.hpp
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pathfinding.cpp
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Pass parameters by const reference
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2017-04-20 23:47:03 +09:00 |
pathfinding.hpp
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pathgrid.cpp
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pathgrid.hpp
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pickpocket.cpp
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pickpocket.hpp
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repair.cpp
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repair.hpp
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security.cpp
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[Client] Send ObjectTrap packets when disarming traps with keys & probes
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2017-05-26 01:47:59 +03:00 |
security.hpp
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spellcasting.cpp
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[Client] Send ObjectLock whenever using spells or keys to unlock objects
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2017-05-24 16:25:44 +03:00 |
spellcasting.hpp
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spells.cpp
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spells.hpp
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stat.cpp
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stat.hpp
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steering.cpp
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steering.hpp
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summoning.cpp
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[Client] Send ObjectDelete packets when summoned creatures despawn
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2017-06-02 09:15:08 +03:00 |
summoning.hpp
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trading.cpp
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trading.hpp
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