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openmw-tes3coop/apps/openmw-mp/Script/Functions/Books.cpp

69 lines
1.6 KiB
C++

#include "Books.h"
#include <components/openmw-mp/NetworkMessages.hpp>
#include <apps/openmw-mp/Script/Callbacks.hpp>
#include <apps/openmw-mp/Networking.hpp>
using namespace mwmp;
extern "C" void BookFunctions::ClearBookChanges(PlayerId pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
player->bookChanges.books.clear();
}
extern "C" unsigned int BookFunctions::GetBookChangesSize(PlayerId pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->bookChanges.count;
}
extern "C" void BookFunctions::AddBook(PlayerId pid, const char* bookId) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
mwmp::Book book;
book.bookId = bookId;
player->bookChanges.books.push_back(book);
}
extern "C" const char *BookFunctions::GetBookId(PlayerId pid, unsigned int index) noexcept
{
Player *player;
GET_PLAYER(pid, player, "");
if (index >= player->bookChanges.count)
return "invalid";
return player->bookChanges.books.at(index).bookId.c_str();
}
extern "C" void BookFunctions::SendBookChanges(PlayerId pid, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_BOOK);
packet->setPlayer(player);
if (!skipAttachedPlayer)
packet->Send(false);
if (sendToOtherPlayers)
packet->Send(true);
}
// All methods below are deprecated versions of methods from above
extern "C" void BookFunctions::InitializeBookChanges(PlayerId pid) noexcept
{
ClearBookChanges(pid);
}