You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw-tes3coop/apps/openmw-mp/Script/Functions/Dialogue.cpp

99 lines
2.6 KiB
C++

#include "Dialogue.h"
#include <components/openmw-mp/NetworkMessages.hpp>
#include <apps/openmw-mp/Script/Callbacks.hpp>
#include <apps/openmw-mp/Networking.hpp>
using namespace mwmp;
extern "C" void DialogueFunctions::ClearTopicChanges(PlayerId pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
player->topicChanges.topics.clear();
}
extern "C" unsigned int DialogueFunctions::GetTopicChangesSize(PlayerId pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->topicChanges.count;
}
extern "C" void DialogueFunctions::AddTopic(PlayerId pid, const char* topicId) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
mwmp::Topic topic;
topic.topicId = topicId;
player->topicChanges.topics.push_back(topic);
}
extern "C" const char *DialogueFunctions::GetTopicId(PlayerId pid, unsigned int index) noexcept
{
Player *player;
GET_PLAYER(pid, player, "");
if (index >= player->topicChanges.count)
return "invalid";
return player->topicChanges.topics.at(index).topicId.c_str();
}
extern "C" void DialogueFunctions::SendTopicChanges(PlayerId pid, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_TOPIC);
packet->setPlayer(player);
if (!skipAttachedPlayer)
packet->Send(false);
if (sendToOtherPlayers)
packet->Send(true);
}
extern "C" void DialogueFunctions::PlayAnimation(PlayerId pid, const char* groupname, int mode, int count, bool persist) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
player->animation.groupname = groupname;
player->animation.mode = mode;
player->animation.count = count;
player->animation.persist = persist;
mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_ANIM_PLAY);
packet->setPlayer(player);
packet->Send(false);
player->sendToLoaded(packet);
}
extern "C" void DialogueFunctions::PlaySpeech(PlayerId pid, const char* sound) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
player->sound = sound;
mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_SPEECH);
packet->setPlayer(player);
packet->Send(false);
player->sendToLoaded(packet);
}
extern "C" // All methods below are deprecated versions of methods from above
void DialogueFunctions::InitializeTopicChanges(PlayerId pid) noexcept
{
ClearTopicChanges(pid);
}