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action.cpp
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Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
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2013-07-31 15:46:23 +02:00 |
action.hpp
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Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
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2013-07-31 15:46:23 +02:00 |
actionalchemy.cpp
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actionalchemy.hpp
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actionapply.cpp
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actionapply.hpp
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actiondoor.cpp
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actiondoor.hpp
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actioneat.cpp
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actioneat.hpp
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actionequip.cpp
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actionequip.hpp
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actionopen.cpp
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actionopen.hpp
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actionread.cpp
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actionread.hpp
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actionrepair.cpp
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actionrepair.hpp
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actionsoulgem.cpp
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actionsoulgem.hpp
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actiontake.cpp
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Auto-equip when items are added to the inventory
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2013-08-07 15:17:55 +02:00 |
actiontake.hpp
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actiontalk.cpp
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actiontalk.hpp
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actionteleport.cpp
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actionteleport.hpp
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cellfunctors.hpp
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cells.cpp
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accessing references via their ID now also works for references in containers in active cells
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2013-08-15 14:45:13 +02:00 |
cells.hpp
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accessing references via their ID now also works for references in containers in active cells
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2013-08-15 14:45:13 +02:00 |
cellstore.cpp
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accessing references via their ID now also works for references in containers in active cells
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2013-08-15 14:45:13 +02:00 |
cellstore.hpp
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accessing references via their ID now also works for references in containers in active cells
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2013-08-15 14:45:13 +02:00 |
class.cpp
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Play randomized werewolf sounds
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2013-08-11 00:53:17 -07:00 |
class.hpp
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Handle object activation as a werewolf
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2013-08-08 22:34:53 -07:00 |
containerstore.cpp
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accessing references via their ID now also works for references in containers in active cells
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2013-08-15 14:45:13 +02:00 |
containerstore.hpp
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accessing references via their ID now also works for references in containers in active cells
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2013-08-15 14:45:13 +02:00 |
customdata.hpp
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esmstore.cpp
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Added new game button
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2013-05-15 17:54:18 +02:00 |
esmstore.hpp
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Some fixes
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2013-05-15 22:38:53 +02:00 |
failedaction.cpp
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Handle object activation as a werewolf
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2013-08-08 22:34:53 -07:00 |
failedaction.hpp
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Handle object activation as a werewolf
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2013-08-08 22:34:53 -07:00 |
fallback.cpp
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fallback.hpp
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globals.cpp
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Insert records that may not exist in vanilla MW
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2013-05-01 12:47:50 +02:00 |
globals.hpp
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inventorystore.cpp
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Auto-equip when items are added to the inventory
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2013-08-07 15:17:55 +02:00 |
inventorystore.hpp
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Auto-equip when items are added to the inventory
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2013-08-07 15:17:55 +02:00 |
livecellref.hpp
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localscripts.cpp
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localscripts.hpp
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manualref.hpp
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nullaction.hpp
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physicssystem.cpp
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silenced some warnings
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2013-08-03 15:26:53 +02:00 |
physicssystem.hpp
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Try to figure out what gets hit
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2013-07-25 12:58:43 -07:00 |
player.cpp
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Handle the pick/probe in the character controller
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2013-08-06 19:48:59 -07:00 |
player.hpp
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Handle the pick/probe in the character controller
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2013-08-06 19:48:59 -07:00 |
ptr.cpp
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ptr.hpp
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Ensure a valid CellStore for Ptr::isInCell
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2013-08-06 19:49:01 -07:00 |
recordcmp.hpp
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refdata.cpp
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Don't store the player base node in MWRender::Player
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2013-04-28 23:44:44 -07:00 |
refdata.hpp
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Don't store the player base node in MWRender::Player
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2013-04-28 23:44:44 -07:00 |
scene.cpp
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Update the player's Ptr in mwrender when changing cells
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2013-07-17 19:11:03 -07:00 |
scene.hpp
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Added new game button
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2013-05-15 17:54:18 +02:00 |
store.cpp
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Some changes suggested by cppcheck
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2013-07-31 18:46:32 +02:00 |
store.hpp
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Play randomized werewolf sounds
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2013-08-11 00:53:17 -07:00 |
timestamp.cpp
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timestamp.hpp
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weather.cpp
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Restored window resizing
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2013-07-29 02:32:08 +02:00 |
weather.hpp
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Implement the ModRegion script function
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2013-07-27 07:10:18 -07:00 |
worldimp.cpp
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fix to previous commit
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2013-08-15 15:53:50 +02:00 |
worldimp.hpp
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Properly implement SetWerewolfAcrobatics
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2013-08-13 04:54:41 -07:00 |