openmw-tes3coop/components/openmw-mp/Packets
David Cernat 7ffdb18bf9 [General] Implement ActorDeath packet, part 1
ActorDeath packets are sent for dead actors before their StatsDynamic packets. They contain the actor's deathReason in a manner similar to that of PlayerDeath packets.

A future commit will replace the deathReason with a variable named killer which will be an mwmp::Target.
2018-06-27 21:47:55 +03:00
..
Actor [General] Implement ActorDeath packet, part 1 2018-06-27 21:47:55 +03:00
Object [General] Make it possible to check which placed objects have containers 2018-06-26 16:56:08 +03:00
Player [General] Turn PlayerMap into WorldMap, now a Worldstate packet 2018-06-07 12:51:45 +03:00
Worldstate [General] Limit maximum imageData size in WorldMap packets 2018-06-23 02:33:34 +03:00
BasePacket.cpp [General] Return sent packet number 2017-07-31 19:08:04 +08:00
BasePacket.hpp [General] Empty strings should be sent too 2017-09-04 04:03:02 +08:00
PacketPreInit.cpp [General] Turn PlayerMap into WorldMap, now a Worldstate packet 2018-06-07 12:51:45 +03:00
PacketPreInit.hpp [General] Turn PlayerMap into WorldMap, now a Worldstate packet 2018-06-07 12:51:45 +03:00