forked from teamnwah/openmw-tes3coop
		
	Unfortunately, default values set in the C++ code for our script function parameters don't actually seem to work, and they always default to false because they receive a nil value from Lua. As a result, to not break compatibility with previous scripts, I've decided to use a skipAttachedPlayer argument instead so it can default to false while still providing the same benefits that sendToAttachedPlayer provided.
		
			
				
	
	
		
			91 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			91 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "Dialogue.hpp"
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
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#include <apps/openmw-mp/Networking.hpp>
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using namespace mwmp;
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void DialogueFunctions::InitializeTopicChanges(unsigned short pid) noexcept
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{
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    Player *player;
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    GET_PLAYER(pid, player, );
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    player->topicChanges.topics.clear();
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}
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unsigned int DialogueFunctions::GetTopicChangesSize(unsigned short pid) noexcept
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{
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    Player *player;
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    GET_PLAYER(pid, player, 0);
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    return player->topicChanges.count;
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}
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void DialogueFunctions::AddTopic(unsigned short pid, const char* topicId) noexcept
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{
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    Player *player;
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    GET_PLAYER(pid, player, );
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    mwmp::Topic topic;
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    topic.topicId = topicId;
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    player->topicChanges.topics.push_back(topic);
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}
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const char *DialogueFunctions::GetTopicId(unsigned short pid, unsigned int i) noexcept
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{
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    Player *player;
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    GET_PLAYER(pid, player, "");
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    if (i >= player->topicChanges.count)
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        return "invalid";
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    return player->topicChanges.topics.at(i).topicId.c_str();
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}
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void DialogueFunctions::SendTopicChanges(unsigned short pid, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept
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{
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    Player *player;
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    GET_PLAYER(pid, player, );
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    mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_TOPIC);
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    packet->setPlayer(player);
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    if (!skipAttachedPlayer)
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        packet->Send(false);
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    if (sendToOtherPlayers)
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        packet->Send(true);
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}
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void DialogueFunctions::PlayAnimation(unsigned short pid, const char* groupname, int mode, int count, bool persist) noexcept
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{
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    Player *player;
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    GET_PLAYER(pid, player, );
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    player->animation.groupname = groupname;
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    player->animation.mode = mode;
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    player->animation.count = count;
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    player->animation.persist = persist;
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    mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_ANIM_PLAY);
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    packet->setPlayer(player);
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    packet->Send(false);
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    player->sendToLoaded(packet);
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}
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void DialogueFunctions::PlaySpeech(unsigned short pid, const char* sound) noexcept
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{
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    Player *player;
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    GET_PLAYER(pid, player, );
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    player->sound = sound;
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    mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_SPEECH);
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    packet->setPlayer(player);
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    packet->Send(false);
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    player->sendToLoaded(packet);
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}
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