forked from teamnwah/openmw-tes3coop
		
	Unfortunately, default values set in the C++ code for our script function parameters don't actually seem to work, and they always default to false because they receive a nil value from Lua. As a result, to not break compatibility with previous scripts, I've decided to use a skipAttachedPlayer argument instead so it can default to false while still providing the same benefits that sendToAttachedPlayer provided.
		
			
				
	
	
		
			192 lines
		
	
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			192 lines
		
	
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "Quests.hpp"
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#include <components/misc/stringops.hpp>
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
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#include <apps/openmw-mp/Networking.hpp>
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using namespace mwmp;
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void QuestFunctions::InitializeJournalChanges(unsigned short pid) noexcept
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{
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    Player *player;
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    GET_PLAYER(pid, player, );
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    player->journalChanges.journalItems.clear();
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}
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void QuestFunctions::InitializeKillChanges(unsigned short pid) noexcept
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{
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    Player *player;
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    GET_PLAYER(pid, player, );
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    player->killChanges.kills.clear();
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}
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unsigned int QuestFunctions::GetJournalChangesSize(unsigned short pid) noexcept
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{
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    Player *player;
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    GET_PLAYER(pid, player, 0);
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    return player->journalChanges.count;
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}
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unsigned int QuestFunctions::GetKillChangesSize(unsigned short pid) noexcept
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{
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    Player *player;
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    GET_PLAYER(pid, player, 0);
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    return player->killChanges.count;
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}
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void QuestFunctions::AddJournalEntry(unsigned short pid, const char* quest, unsigned int index, const char* actorRefId) noexcept
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{
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    Player *player;
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    GET_PLAYER(pid, player, );
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    mwmp::JournalItem journalItem;
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    journalItem.type = JournalItem::ENTRY;
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    journalItem.quest = quest;
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    journalItem.index = index;
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    journalItem.actorRefId = actorRefId;
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    player->journalChanges.journalItems.push_back(journalItem);
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}
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void QuestFunctions::AddJournalIndex(unsigned short pid, const char* quest, unsigned int index) noexcept
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{
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    Player *player;
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    GET_PLAYER(pid, player, );
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    mwmp::JournalItem journalItem;
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    journalItem.type = JournalItem::INDEX;
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    journalItem.quest = quest;
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    journalItem.index = index;
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    player->journalChanges.journalItems.push_back(journalItem);
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}
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void QuestFunctions::AddKill(unsigned short pid, const char* refId, int number) noexcept
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{
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    Player *player;
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    GET_PLAYER(pid, player, );
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    mwmp::Kill kill;
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    kill.refId = refId;
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    kill.number = number;
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    player->killChanges.kills.push_back(kill);
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}
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void QuestFunctions::SetReputation(unsigned short pid, int value) noexcept
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{
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    Player *player;
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    GET_PLAYER(pid, player, );
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    player->npcStats.mReputation = value;
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}
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const char *QuestFunctions::GetJournalItemQuest(unsigned short pid, unsigned int i) noexcept
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{
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    Player *player;
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    GET_PLAYER(pid, player, "");
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    if (i >= player->journalChanges.count)
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        return "invalid";
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    return player->journalChanges.journalItems.at(i).quest.c_str();
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}
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int QuestFunctions::GetJournalItemIndex(unsigned short pid, unsigned int i) noexcept
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{
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    Player *player;
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    GET_PLAYER(pid, player, 0);
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    return player->journalChanges.journalItems.at(i).index;
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}
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int QuestFunctions::GetJournalItemType(unsigned short pid, unsigned int i) noexcept
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{
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    Player *player;
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    GET_PLAYER(pid, player, 0);
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    return player->journalChanges.journalItems.at(i).type;
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}
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const char *QuestFunctions::GetJournalItemActorRefId(unsigned short pid, unsigned int i) noexcept
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{
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    Player *player;
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    GET_PLAYER(pid, player, 0);
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    return player->journalChanges.journalItems.at(i).actorRefId.c_str();
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}
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const char *QuestFunctions::GetKillRefId(unsigned short pid, unsigned int i) noexcept
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{
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    Player *player;
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    GET_PLAYER(pid, player, "");
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    if (i >= player->killChanges.count)
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        return "invalid";
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    return player->killChanges.kills.at(i).refId.c_str();
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}
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int QuestFunctions::GetKillNumber(unsigned short pid, unsigned int i) noexcept
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{
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    Player *player;
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    GET_PLAYER(pid, player, 0);
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    return player->killChanges.kills.at(i).number;
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}
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int QuestFunctions::GetReputation(unsigned short pid) noexcept
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{
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    Player *player;
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    GET_PLAYER(pid, player, 0);
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    return player->npcStats.mReputation;
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}
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void QuestFunctions::SendJournalChanges(unsigned short pid, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept
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{
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    Player *player;
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    GET_PLAYER(pid, player, );
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    mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_JOURNAL);
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    packet->setPlayer(player);
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    if (!skipAttachedPlayer)
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        packet->Send(false);
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    if (sendToOtherPlayers)
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        packet->Send(true);
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}
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void QuestFunctions::SendKillChanges(unsigned short pid, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept
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{
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    Player *player;
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    GET_PLAYER(pid, player, );
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    mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_KILL_COUNT);
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    packet->setPlayer(player);
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    if (!skipAttachedPlayer)
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        packet->Send(false);
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    if (sendToOtherPlayers)
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        packet->Send(true);
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}
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void QuestFunctions::SendReputation(unsigned short pid, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept
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{
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    Player *player;
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    GET_PLAYER(pid, player, );
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    mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_REPUTATION);
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    packet->setPlayer(player);
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    if (!skipAttachedPlayer)
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        packet->Send(false);
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    if (sendToOtherPlayers)
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        packet->Send(true);
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}
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