forked from teamnwah/openmw-tes3coop
879cc132d5
- latest Monster source git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@81 ea6a568a-9f4f-0410-981a-c910a81bb256
65 lines
1.8 KiB
D
65 lines
1.8 KiB
D
/*
|
|
OpenMW - The completely unofficial reimplementation of Morrowind
|
|
Copyright (C) 2008 Nicolay Korslund
|
|
Email: < korslund@gmail.com >
|
|
WWW: http://openmw.snaptoad.com/
|
|
|
|
This file (object.d) is part of the OpenMW package.
|
|
|
|
OpenMW is distributed as free software: you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License
|
|
version 3, as published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful, but
|
|
WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
version 3 along with this program. If not, see
|
|
http://www.gnu.org/licenses/ .
|
|
|
|
*/
|
|
|
|
module mscripts.object;
|
|
|
|
import monster.monster;
|
|
import monster.modules.timer;
|
|
|
|
import std.stdio;
|
|
import std.date;
|
|
import core.resource : rnd;
|
|
import core.config;
|
|
import sound.music;
|
|
|
|
|
|
// Set up the base Monster classes we need in OpenMW
|
|
void initMonsterScripts()
|
|
{
|
|
initAllModules();
|
|
setSleepMethod(SleepMethod.Timer);
|
|
|
|
// Add the script directories
|
|
vm.addPath("mscripts/");
|
|
vm.addPath("mscripts/gameobjects/");
|
|
vm.addPath("mscripts/sound/");
|
|
|
|
// Make sure the Object class is loaded
|
|
auto mc = new MonsterClass("Object", "object.mn");
|
|
|
|
// Get the Config singleton object
|
|
config.mo = (new MonsterClass("Config")).getSing();
|
|
|
|
// Bind various functions
|
|
mc.bind("randInt",
|
|
{ stack.pushInt(rnd.randInt
|
|
(stack.popInt,stack.popInt));});
|
|
|
|
// Set up and run the fps ticker
|
|
auto mo = (new MonsterClass("FPSTicker")).getSing();
|
|
mo.setState("tick");
|
|
|
|
// Load and run the test script
|
|
mc = new MonsterClass("Test");
|
|
mc.createObject().call("test");
|
|
}
|