You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw-tes3coop/apps/openmw/mwmp
David Cernat 3effd5f1ff [General] Update positions for dead players on other clients
Dead players will now show up at the correct cell and position for living players, making server scripts that allow players to revive each other much more functional.
6 years ago
..
GUI Use more descriptive terminology for chat modes 6 years ago
processors [General] Rename CellReplace packet into CellReset 6 years ago
ActorList.cpp [Client] Also clear aiActors when clearing ActorList 6 years ago
ActorList.hpp [Client] Simplify sending of ActorAI packets for uninitialized actors 7 years ago
Cell.cpp [Client] Use clearer debug for actor initializations 6 years ago
Cell.hpp [Client] Uninitialize DedicatedActors instantly in some situations 6 years ago
CellController.cpp [Client] Use clearer debug for actor initializations 6 years ago
CellController.hpp [General] Rename all instances of refNumIndex into refNum 7 years ago
DedicatedActor.cpp [Client] Uninitialize DedicatedActors instantly in some situations 6 years ago
DedicatedActor.hpp [Client] Add ActorList methods for sending ActorAI packets 7 years ago
DedicatedPlayer.cpp [General] Update positions for dead players on other clients 6 years ago
DedicatedPlayer.hpp [General] Reimplement weather synchronization to allow soft transitions 7 years ago
GUIController.cpp [Client] Split up creation of DedicatedPlayers into multiple methods 7 years ago
GUIController.hpp [Client] Unequip items if necessary when attr/skill modifier is set to 0 7 years ago
LocalActor.cpp [Client] Print cells for actor deaths 6 years ago
LocalActor.hpp [Client] Send all data for newly initialized LocalActors at least once 6 years ago
LocalPlayer.cpp [Client] Send skill/attribute packets when skills/attributes are damaged 6 years ago
LocalPlayer.hpp [Client] Add LocalPlayer::sendItemChange() variant with mwmp::Item arg 6 years ago
Main.cpp [General] Use more consistent variable names for password, address, etc. 6 years ago
Main.hpp [General] Use more consistent variable names for password, address, etc. 6 years ago
MechanicsHelper.cpp [Client] Add MechanicsHelper::getItem() for getting mwmp::Item from Ptr 6 years ago
MechanicsHelper.hpp [Client] Add MechanicsHelper::getItem() for getting mwmp::Item from Ptr 6 years ago
Networking.cpp [Client] Use less confusing terminology when displaying plugin mismatch 6 years ago
Networking.hpp [Client] Create Worldstate class that inherits BaseWorldstate 7 years ago
ObjectList.cpp [Client] Fix crash on drag&drop 6 years ago
ObjectList.hpp [General] Implement ObjectActivate packet & associated script functions 7 years ago
PlayerList.cpp [General] Rename all instances of refNumIndex into refNum 7 years ago
PlayerList.hpp [Client] Streamline creation of references for DedicatedPlayers 7 years ago
RecordHelper.cpp [Client] Add logging for invalid enchantmentIds in RecordHelper 6 years ago
RecordHelper.hpp [General] Implement RecordDynamic packet, part 1 7 years ago
ScriptController.cpp [Client] Add ScriptController w/ contextType-to-packetOrigin method 7 years ago
ScriptController.hpp [Client] Add ScriptController w/ contextType-to-packetOrigin method 7 years ago
Worldstate.cpp [Client] Use correct log levels for inventory and dynamic record packets 6 years ago
Worldstate.hpp [General] Implement RecordDynamic packet, part 1 7 years ago