.. |
action.cpp
|
Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
|
2013-07-31 15:46:23 +02:00 |
action.hpp
|
Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
|
2013-07-31 15:46:23 +02:00 |
actionalchemy.cpp
|
Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat.
|
2014-04-24 22:47:45 -04:00 |
actionalchemy.hpp
|
|
|
actionapply.cpp
|
Fix Potion use action removing the potion even when the action is not executed (Fixes #1521)
|
2014-06-17 04:05:20 +02:00 |
actionapply.hpp
|
Fix Potion use action removing the potion even when the action is not executed (Fixes #1521)
|
2014-06-17 04:05:20 +02:00 |
actiondoor.cpp
|
|
|
actiondoor.hpp
|
|
|
actioneat.cpp
|
Remove static method MWWorld::Class::get(&Ptr)
|
2014-05-22 20:50:00 +02:00 |
actioneat.hpp
|
|
|
actionequip.cpp
|
Cycle with equipped items if all slots are occupied (Fixes #1395)
|
2014-06-05 14:54:07 +02:00 |
actionequip.hpp
|
|
|
actionopen.cpp
|
Closes #1081: Implement disease contraction
|
2014-01-03 23:33:14 +01:00 |
actionopen.hpp
|
|
|
actionread.cpp
|
Remove static method MWWorld::Class::get(&Ptr)
|
2014-05-22 20:50:00 +02:00 |
actionread.hpp
|
|
|
actionrepair.cpp
|
Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat.
|
2014-04-24 22:47:45 -04:00 |
actionrepair.hpp
|
|
|
actionsoulgem.cpp
|
Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat.
|
2014-04-24 22:47:45 -04:00 |
actionsoulgem.hpp
|
|
|
actiontake.cpp
|
Implement theft detection
|
2014-01-07 19:58:17 +01:00 |
actiontake.hpp
|
|
|
actiontalk.cpp
|
|
|
actiontalk.hpp
|
|
|
actionteleport.cpp
|
Fixes #1129: Change summoned creatures to use ActorId
|
2014-05-14 06:37:31 +02:00 |
actionteleport.hpp
|
|
|
actiontrap.cpp
|
Basic RefData and CellRef change tracking
|
2014-05-25 14:30:07 +02:00 |
actiontrap.hpp
|
Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
|
2013-11-13 14:02:15 +01:00 |
cellfunctors.hpp
|
Show marked position on map. Implement Detect X magic effects.
|
2014-01-01 22:37:52 +01:00 |
cellref.cpp
|
Basic RefData and CellRef change tracking
|
2014-05-25 14:30:07 +02:00 |
cellref.hpp
|
Fix triggering changed flag for all references when cell is visited
|
2014-06-15 14:18:16 +02:00 |
cellreflist.hpp
|
Basic RefData and CellRef change tracking
|
2014-05-25 14:30:07 +02:00 |
cells.cpp
|
Fix loading a savegame when some of its content files were disabled
|
2014-06-01 23:11:38 +02:00 |
cells.hpp
|
Fixes #1172: Added basic loading/saving progress bar
|
2014-04-28 11:29:57 +02:00 |
cellstore.cpp
|
Consider moved references in CellStore::listRefs
|
2014-06-15 14:18:16 +02:00 |
cellstore.hpp
|
Feature #32: Implement respawn for containers, creatures and NPCs
|
2014-05-17 09:09:00 +02:00 |
class.cpp
|
Fix triggering changed flag for all references when cell is visited
|
2014-06-15 14:18:16 +02:00 |
class.hpp
|
Basic RefData and CellRef change tracking
|
2014-05-25 14:30:07 +02:00 |
containerstore.cpp
|
Savegame: Don't load/save deleted container items. This is currently pointless, and also causes new garbage being added on each load/save cycle: Container stores are first filled from ESM records, then cleared and filled from the savegame. The items from ESM records remain as deleted refs.
|
2014-06-18 21:39:17 +02:00 |
containerstore.hpp
|
Feature #1323: handle restocking levelled items
|
2014-05-18 12:53:21 +02:00 |
contentloader.hpp
|
Missing iostream include
|
2013-11-04 10:36:22 +01:00 |
customdata.hpp
|
|
|
esmloader.cpp
|
Issue #913: Merge --master and --plugin switches
|
2013-09-29 09:11:57 +02:00 |
esmloader.hpp
|
Issue #913: Merge --master and --plugin switches
|
2013-09-29 09:11:57 +02:00 |
esmstore.cpp
|
Recognize DELE subrecords at the end of the record (Fixes #1414)
|
2014-06-08 11:22:37 +02:00 |
esmstore.hpp
|
Remove useless throwing of exception
|
2014-05-22 15:29:36 +02:00 |
failedaction.cpp
|
Handle object activation as a werewolf
|
2013-08-08 22:34:53 -07:00 |
failedaction.hpp
|
Handle object activation as a werewolf
|
2013-08-08 22:34:53 -07:00 |
fallback.cpp
|
Fix exception when there are spaces in INI-imported color settings
|
2014-05-28 21:29:09 +02:00 |
fallback.hpp
|
|
|
globals.cpp
|
Fix loading a savegame when some of its content files were disabled
|
2014-06-01 23:11:38 +02:00 |
globals.hpp
|
Fixes #1172: Added basic loading/saving progress bar
|
2014-04-28 11:29:57 +02:00 |
inventorystore.cpp
|
Basic RefData and CellRef change tracking
|
2014-05-25 14:30:07 +02:00 |
inventorystore.hpp
|
Savegame: store most of CreatureStats
|
2014-05-12 21:37:36 +02:00 |
livecellref.cpp
|
Basic RefData and CellRef change tracking
|
2014-05-25 14:30:07 +02:00 |
livecellref.hpp
|
Basic RefData and CellRef change tracking
|
2014-05-25 14:30:07 +02:00 |
localscripts.cpp
|
Remove static method MWWorld::Class::get(&Ptr)
|
2014-05-22 20:50:00 +02:00 |
localscripts.hpp
|
|
|
manualref.hpp
|
CellRef uninitialized fixes
|
2014-06-25 19:52:14 +02:00 |
nullaction.hpp
|
|
|
omwloader.cpp
|
Issue #913: Merge --master and --plugin switches
|
2013-09-29 09:11:57 +02:00 |
omwloader.hpp
|
Issue #913: Merge --master and --plugin switches
|
2013-09-29 09:11:57 +02:00 |
physicssystem.cpp
|
Implement slower movement against storms (Closes #41)
|
2014-06-27 03:22:00 +02:00 |
physicssystem.hpp
|
Add support for animated collision shapes (Fixes #1549)
|
2014-06-23 20:43:24 +02:00 |
player.cpp
|
Savegame: start in (0,0) cell if player's cell no longer exists
|
2014-06-26 01:19:03 +02:00 |
player.hpp
|
Fix some spelling mistakes.
|
2014-05-03 12:23:22 +02:00 |
projectilemanager.cpp
|
Make targeted spells collide with water (Fixes #1500)
|
2014-06-28 14:49:07 +02:00 |
projectilemanager.hpp
|
Fix exception when casting Bound Gloves spell
|
2014-06-19 16:00:27 +02:00 |
ptr.cpp
|
Basic RefData and CellRef change tracking
|
2014-05-25 14:30:07 +02:00 |
ptr.hpp
|
Basic RefData and CellRef change tracking
|
2014-05-25 14:30:07 +02:00 |
recordcmp.hpp
|
|
|
refdata.cpp
|
Don't trigger changed flag if a script with no locals is configured
|
2014-06-26 01:21:15 +02:00 |
refdata.hpp
|
Implement idlestorm animation (Feature #41)
|
2014-06-24 18:37:38 +02:00 |
scene.cpp
|
Fix triggering changed flag for all references when cell is visited
|
2014-06-15 14:18:16 +02:00 |
scene.hpp
|
Fix triggering changed flag for all references when cell is visited
|
2014-06-15 14:18:16 +02:00 |
store.cpp
|
Cell merge fix (reference context position was not saved correctly)
|
2014-06-11 21:56:10 +02:00 |
store.hpp
|
Merge ESM::Cell fields by subrecord
|
2014-06-11 16:13:33 +02:00 |
timestamp.cpp
|
Savegame: store most of CreatureStats
|
2014-05-12 21:37:36 +02:00 |
timestamp.hpp
|
Savegame: store most of CreatureStats
|
2014-05-12 21:37:36 +02:00 |
weather.cpp
|
Rotate clouds/particles to come from red mountain (Fixes #245)
|
2014-06-27 03:22:00 +02:00 |
weather.hpp
|
Implement slower movement against storms (Closes #41)
|
2014-06-27 03:22:00 +02:00 |
worldimp.cpp
|
Make flying creatures fall when paralyzed (Fixes #1494)
|
2014-06-27 03:21:50 +02:00 |
worldimp.hpp
|
Implement idlestorm animation (Feature #41)
|
2014-06-24 18:37:38 +02:00 |