openmw-tes3coop/apps/openmw
Chris Robinson 8e38dc410f Allow loading multiple animation sources
Animation sources are treated differently from base objects. When given
"path\file.nif", base objects will look for "path\xfile.nif" and use that
if it exists (falling back to the original name if not found). Animation
sources will instead use "path\xfile.kf", ignoring it if the file doesn't
exist.
2013-05-07 16:59:32 -07:00
..
mwbase Dialogue history rewrite WIP 2013-05-04 14:15:47 +02:00
mwclass Revert "Merge remote-tracking branch 'glorf/acrobatics'" 2013-05-01 16:56:16 +02:00
mwdialogue Dialogue history rewrite WIP 2013-05-04 14:15:47 +02:00
mwgui rename IInterface to Interface 2013-05-06 16:05:56 +02:00
mwinput Merge remote-tracking branch 'zini/master' into animations 2013-05-06 19:17:39 -07:00
mwmechanics Merge remote-tracking branch 'zini/master' into animations 2013-05-06 19:17:39 -07:00
mwrender Allow loading multiple animation sources 2013-05-07 16:59:32 -07:00
mwscript Fix a bug in getPCNextRank 2013-05-04 12:28:12 +02:00
mwsound Fix startRandomTitle 2013-04-04 15:10:27 +02:00
mwworld Merge remote-tracking branch 'scrawl/master' 2013-05-01 16:58:43 +02:00
CMakeLists.txt Remove unused file 2013-05-06 15:30:23 +02:00
config.hpp.cmake another minor correction (fixing the previous one) 2011-07-08 16:16:06 +02:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Enabled collision when new game 2013-04-29 17:56:16 +02:00
engine.hpp Load fallback archives listed in openmw.cfg at startup 2013-03-09 21:14:11 +01:00
main.cpp Load fallback archives listed in openmw.cfg at startup 2013-03-09 21:14:11 +01:00