openmw-tes3coop/components/nifogre
Chris Robinson 8e38dc410f Allow loading multiple animation sources
Animation sources are treated differently from base objects. When given
"path\file.nif", base objects will look for "path\xfile.nif" and use that
if it exists (falling back to the original name if not found). Animation
sources will instead use "path\xfile.kf", ignoring it if the file doesn't
exist.
2013-05-07 16:59:32 -07:00
..
tests Mostly removal of unnecessary #include's and a little clean up 2012-07-17 09:27:12 +02:00
material.cpp Fix normal maps with spaces in filename not getting loaded 2013-04-12 04:36:28 +02:00
material.hpp Move NIFMaterialLoader to a separate file 2013-04-10 20:24:44 -07:00
mesh.cpp Use the Nif node's transform for skinned fixups 2013-04-24 00:42:45 -07:00
mesh.hpp Move the mesh loader to its own source file 2013-04-10 22:38:46 -07:00
ogrenifloader.cpp Allow loading multiple animation sources 2013-05-07 16:59:32 -07:00
ogrenifloader.hpp Allow loading multiple animation sources 2013-05-07 16:59:32 -07:00
skeleton.cpp Don't create Ogre animations for skeletons 2013-04-23 20:42:54 -07:00
skeleton.hpp Don't create Ogre animations for skeletons 2013-04-23 20:42:54 -07:00