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2011-07-23 23:30:39 +02:00
apps Merge remote-tracking branch 'upstream/master' into newlauncher 2011-07-23 23:25:05 +02:00
cmake Now working mac app bundle generated during build 2011-04-28 21:55:05 +02:00
components removed a leftover debug message 2011-06-26 21:29:22 +02:00
Docs fixed a doxygen input configuration error (components and libs were not documented) 2010-09-25 20:14:01 +02:00
extern Mac: further fixes for new resource folder location 2011-06-26 21:15:29 +04:00
files Some stylesheet improvements and a drop-shadow for the scroll background 2011-06-26 23:16:39 +02:00
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old_d_version Started early work on terrain code (no rendering yet.) 2010-09-27 17:59:47 +02:00
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GPL3.txt Added trunk 2008-06-22 18:32:58 +00:00
readme.txt Started writing a readme, needs installation instructions 2011-07-23 23:30:39 +02:00
README_Mac.md Now working mac app bundle generated during build 2011-04-28 21:55:05 +02:00

OpenMW: A reimplementation of The Elder Scrolls III: Morrowind

OpenMW is an attempt at recreating the engine for the popular role-playing game
Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.

Version: 0.11
License: GPL (see GPL3.txt for more information)
Website: www.openmw.com


INSTALLATION

Windows:
Text goes here

Linux:
Ubuntu

Arch Linux
There's an OpenMW package available in the AUR Repository:
http://aur.archlinux.org/packages.php?ID=21419


CREDITS

OpenMW:
Thanks to DokterDume for kindly providing us with the Moon and Star logo
used as the application icon and project logo.

Launcher:
Thanks to Kevin Ryan for kindly providing us with the icon used for the Data Files tab.


CHANGELOG